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Revised Spirit Magic
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<blockquote data-quote="The Grumpy Celt" data-source="post: 3051541" data-attributes="member: 1019"><p><strong>Feat: Spirit Cohort/Totem</strong></p><p></p><p>The character “has” a spirit in the same way individual with levels in the right classes can “have” an animal companion, special mounts or familiar. </p><p></p><p>Only spirit animals, or the incorporeal undead (considered to be dim spirits) may be taken as spirit cohorts, spirit monsters are unavailable.</p><p></p><p><strong>Prerequisite: </strong>Charisma 12 or better.</p><p></p><p><strong>Benefit:</strong> These spirits can be extremely useful – in different ways than an animal companion or familiar, but at about the same level. Refer to the information below.</p><p></p><p><strong>Normal: </strong>The character does not possess a spirit cohort.</p><p></p><p>The powers, relative strength and abilities of a spirit cohort are dependent on the character level of the mortal companion.</p><p></p><p><strong>Table 02: Spirit Cohort Power Progression</strong></p><p><strong>Mortal Companion Level.....Bonus HD.....Attack Bonus.....Special</strong></p><p>0...................................+1.............+1...................Empathic Link </p><p>+2.................................--.............+2...................Speak with Mortal companion </p><p>+4.................................+2.............+3...................Speak with Mortal Animals</p><p>+6.................................--.............+4...................Command Mortal Animals</p><p>+8.................................+3.............+5...................Change Effigy Size</p><p>+10...............................--.............+6...................Improved Speed </p><p>+12...............................+4.............+7...................Scry on Spirit Cohort</p><p>+14...............................--.............+8...................Improved Speed </p><p>+16...............................+5.............+9...................Move Mortal Companion </p><p>+18...............................--.............+10...................Share saving throws </p><p>+20...............................+6.............+11...................Move Mortal Companion </p><p></p><p><strong>Mortal Companion Level: </strong>A character may take spirit cohort/totem at anytime. Thus, the level is calculated based upon levels gained after the character takes the feat spirit cohort/totem. So, if a character takes the feat at 6th level, they would be able to speak with spirit cohort at 8th level, and at 10th level the spirit cohort could speak to other animals of its type and so forth.</p><p></p><p><strong>Bonus HD:</strong> The totem gains additional hit die every four levels after the character takes the spirit cohort feat.</p><p></p><p><strong>Attack Bonus:</strong> The spirit cohort attack bonus improves every two levels after the character takes the spirit cohort feat.</p><p></p><p><em>Empathic Link: </em>The mortal companion has an empathic link with his totem out to a distance of up to one mile. The mortal companion cannot see through the spirit’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content (such as fear, hunger, happiness, curiosity) can be communicated. Note, spirits see the world differently from humans, so misunderstandings are always possible.</p><p></p><p><em>Speak With Mortal Companion: </em>A spirit cohort and the mortal companion can communicate verbally as if they were using a common language. Other mortal creatures do not understand the communication without magical help, however other spirits can understand the communication.</p><p></p><p><em>Speak with Mortal Animals of its Own Kind: </em>The totem can communicate with mortal creatures of same kind as itself (including dire varieties); spirit bats with mortal bats, spirit rats with mortal rats and so forth.</p><p></p><p><em>Command Mortal Animals of its Own Kind: </em>Once per day per four level of the mortal companion, the spirit cohort may use this ability to command any other mortal creatures of same kind as itself (including dire varieties); spirit bats with mortal bats, spirit rats with mortal rats and so forth, as long as the target creature possesses fewer hit die than the spirit. This ability functions like the command spell, but the totem must make a DC 21 concentration check to succeed. If the check fails, the ability does not work that time but still counts against the spirits daily uses. Each target may attempt a Will save (DC 10 +1/2 mortal companions total level + mortal companions Charisma modifier) to negate the effect.</p><p></p><p><em>Change Effigy Size: </em>When the spirit cohort inhabits an effigy dedicated to it (as per the spirit power, inhabit and animate effigy), the size of the effigy automatically and magically changes to match the size of the spirit. Thus, when a spirit bear (a creature of large size) inhabits a diminutive sized effigy would automatically and magically grow to large size. For all intents and purposes, when this happens the totem has become corporeal. For the duration, the effigy is considered to be an animate statue, under control of the spirit, of the appropriate size.</p><p></p><p><em>Improved Speed: </em>A totem’s speed increases by 10 feet.</p><p></p><p><em>Scry on Spirit Cohort:</em> The mortal companion may scry on the spirit cohort (as if casting the scrying spell) once per day.</p><p></p><p><em>Improved Speed: </em>A totem’s speed increases by another 10 feet.</p><p></p><p><em>Move Mortal Companion: </em>The spirit cohort may transport the mortal companion to and from (and vice versa) its native plain. Thus, a bright totem could move its mortal companion to the ethereal plane while a dim totem could move its mortal companion to the shadow plane. The spirit can make this move once per day, thus it can move a mortal cohort from the prime material plane once per day and back to the plane once per day, in any order.</p><p></p><p><em>Share Saving Throws: </em>For each of its saving throw, the spirit cohort uses its own base or the mortal companions, whichever is higher. The spirit applies its own ability scores to saves, and it does not share any other bonuses on saves that the mortal companion might have (such as from magic items or feats).</p><p></p><p><em>Move Mortal Companion:</em> This ability is the same as lesser move mortal companion, however the totem may the mortal companion from the prime material plane twice per day.</p></blockquote><p></p>
[QUOTE="The Grumpy Celt, post: 3051541, member: 1019"] [b]Feat: Spirit Cohort/Totem[/b] The character “has” a spirit in the same way individual with levels in the right classes can “have” an animal companion, special mounts or familiar. Only spirit animals, or the incorporeal undead (considered to be dim spirits) may be taken as spirit cohorts, spirit monsters are unavailable. [B]Prerequisite: [/B]Charisma 12 or better. [B]Benefit:[/B] These spirits can be extremely useful – in different ways than an animal companion or familiar, but at about the same level. Refer to the information below. [B]Normal: [/B]The character does not possess a spirit cohort. The powers, relative strength and abilities of a spirit cohort are dependent on the character level of the mortal companion. [B]Table 02: Spirit Cohort Power Progression Mortal Companion Level.....Bonus HD.....Attack Bonus.....Special[/B] 0...................................+1.............+1...................Empathic Link +2.................................--.............+2...................Speak with Mortal companion +4.................................+2.............+3...................Speak with Mortal Animals +6.................................--.............+4...................Command Mortal Animals +8.................................+3.............+5...................Change Effigy Size +10...............................--.............+6...................Improved Speed +12...............................+4.............+7...................Scry on Spirit Cohort +14...............................--.............+8...................Improved Speed +16...............................+5.............+9...................Move Mortal Companion +18...............................--.............+10...................Share saving throws +20...............................+6.............+11...................Move Mortal Companion [B]Mortal Companion Level: [/B]A character may take spirit cohort/totem at anytime. Thus, the level is calculated based upon levels gained after the character takes the feat spirit cohort/totem. So, if a character takes the feat at 6th level, they would be able to speak with spirit cohort at 8th level, and at 10th level the spirit cohort could speak to other animals of its type and so forth. [B]Bonus HD:[/B] The totem gains additional hit die every four levels after the character takes the spirit cohort feat. [B]Attack Bonus:[/B] The spirit cohort attack bonus improves every two levels after the character takes the spirit cohort feat. [I]Empathic Link: [/I]The mortal companion has an empathic link with his totem out to a distance of up to one mile. The mortal companion cannot see through the spirit’s eyes, but they can communicate empathically. Because of the limited nature of the link, only general emotional content (such as fear, hunger, happiness, curiosity) can be communicated. Note, spirits see the world differently from humans, so misunderstandings are always possible. [I]Speak With Mortal Companion: [/I]A spirit cohort and the mortal companion can communicate verbally as if they were using a common language. Other mortal creatures do not understand the communication without magical help, however other spirits can understand the communication. [I]Speak with Mortal Animals of its Own Kind: [/I]The totem can communicate with mortal creatures of same kind as itself (including dire varieties); spirit bats with mortal bats, spirit rats with mortal rats and so forth. [I]Command Mortal Animals of its Own Kind: [/I]Once per day per four level of the mortal companion, the spirit cohort may use this ability to command any other mortal creatures of same kind as itself (including dire varieties); spirit bats with mortal bats, spirit rats with mortal rats and so forth, as long as the target creature possesses fewer hit die than the spirit. This ability functions like the command spell, but the totem must make a DC 21 concentration check to succeed. If the check fails, the ability does not work that time but still counts against the spirits daily uses. Each target may attempt a Will save (DC 10 +1/2 mortal companions total level + mortal companions Charisma modifier) to negate the effect. [I]Change Effigy Size: [/I]When the spirit cohort inhabits an effigy dedicated to it (as per the spirit power, inhabit and animate effigy), the size of the effigy automatically and magically changes to match the size of the spirit. Thus, when a spirit bear (a creature of large size) inhabits a diminutive sized effigy would automatically and magically grow to large size. For all intents and purposes, when this happens the totem has become corporeal. For the duration, the effigy is considered to be an animate statue, under control of the spirit, of the appropriate size. [I]Improved Speed: [/I]A totem’s speed increases by 10 feet. [I]Scry on Spirit Cohort:[/I] The mortal companion may scry on the spirit cohort (as if casting the scrying spell) once per day. [I]Improved Speed: [/I]A totem’s speed increases by another 10 feet. [I]Move Mortal Companion: [/I]The spirit cohort may transport the mortal companion to and from (and vice versa) its native plain. Thus, a bright totem could move its mortal companion to the ethereal plane while a dim totem could move its mortal companion to the shadow plane. The spirit can make this move once per day, thus it can move a mortal cohort from the prime material plane once per day and back to the plane once per day, in any order. [I]Share Saving Throws: [/I]For each of its saving throw, the spirit cohort uses its own base or the mortal companions, whichever is higher. The spirit applies its own ability scores to saves, and it does not share any other bonuses on saves that the mortal companion might have (such as from magic items or feats). [I]Move Mortal Companion:[/I] This ability is the same as lesser move mortal companion, however the totem may the mortal companion from the prime material plane twice per day. [/QUOTE]
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