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Revised Spirit Magic
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<blockquote data-quote="The Grumpy Celt" data-source="post: 3052369" data-attributes="member: 1019"><p><strong>Feat: Trance/Lucid Dreaming</strong></p><p></p><p>The character, in a trance, employing entheogenic substances or asleep and dreaming, can create a spell-like effect similar to astral projection.</p><p></p><p><strong>Perquisite:</strong> Charisma 12 or better, spirit magic, knowledge: planes 5 ranks, knowledge religion 5 ranks, spirit cohort or the character must have defeated a guardian spirit at an axis mundi.</p><p></p><p><strong>Benefit: </strong>The character frees their spirit from their physical form, allowing their spirit from to travel to another plane.</p><p></p><p>The character may bring the spirit forms of other willing creatures with them on this trip, provided these subjects are linked in a circle with the character at the time the character enters the trance or is asleep and dreaming. These fellow travelers are dependent upon the character and must accompany them, or their spirit cohort, at all times. If something happens to both the character and their spirit cohort during the journey, the companions are stranded wherever they were left.</p><p></p><p>The character projects their spirit self onto the Astral Plane (or onto the Shadow Plane if they has a dim spirit assisting them for this trip, or into the Ethereal Plane if they have a bright spirit assisting them from this trip), leaving their physical body behind on the Material Plane in a state of suspended animation. </p><p></p><p>The spell projects a spirit copy of the character and all they wear or carry onto the other plane. Since the Astral, Shadow and Ethereal Planes touche upon other planes (including alternate Material Planes), the character may travel spiritually to any of these other planes as they wish. To enter one, they leave the Astral, Shadow or Ethereal Plane, using their spirit form (and equipment) on the plane of existence they have chosen to enter. These forms are incorporeal on all planes except the Astral, Shadow or Ethereal.</p><p></p><p>While the character is on the Astral, Shadow or Ethereal Plane, their spirit body is connected at all times to their physical body by a golden cord. If the cord is broken, they are killed, spiritually and physically. However, few things can destroy a golden cord. When a spirit form appears on another plane, the incorporeal golden cord is visibly attached to the character and appears to trail off and fade away. If the spirit form is slain, the cord returns to the characters body where it rests on the Material Plane, reviving it from its state of suspended animation – waking from the lucid dream or trance. Although spirit projections are able to function on the Astral, Shadow or Ethereal Planes, their actions affect only creatures existing on those planes; a physical body must be materialized on other planes.</p><p></p><p>The character and their companions may travel through the Astral, Shadow or Ethereal Planes indefinitely. Their bodies simply wait behind in a state of suspended animation until the character chooses to return your spirits to them. The effect lasts until character desires to end it, or until it is terminated by some outside means, such as dispel magic cast upon either the physical body or the spirit form, the breaking of the golden cord, or the destruction of characters body back on the Material Plane (which kills them).</p><p></p><p><strong>Special: </strong>The character (or characters, if multiple individuals are to accompany the character on the spirit trip to other worlds) must enter trance after employing a entheogenic substance .The spell-like ability granted by this feat may be employed once per day. This feat may only be acquired by besting a guardian at an axis mundi.</p></blockquote><p></p>
[QUOTE="The Grumpy Celt, post: 3052369, member: 1019"] [b]Feat: Trance/Lucid Dreaming[/b] The character, in a trance, employing entheogenic substances or asleep and dreaming, can create a spell-like effect similar to astral projection. [B]Perquisite:[/B] Charisma 12 or better, spirit magic, knowledge: planes 5 ranks, knowledge religion 5 ranks, spirit cohort or the character must have defeated a guardian spirit at an axis mundi. [B]Benefit: [/B]The character frees their spirit from their physical form, allowing their spirit from to travel to another plane. The character may bring the spirit forms of other willing creatures with them on this trip, provided these subjects are linked in a circle with the character at the time the character enters the trance or is asleep and dreaming. These fellow travelers are dependent upon the character and must accompany them, or their spirit cohort, at all times. If something happens to both the character and their spirit cohort during the journey, the companions are stranded wherever they were left. The character projects their spirit self onto the Astral Plane (or onto the Shadow Plane if they has a dim spirit assisting them for this trip, or into the Ethereal Plane if they have a bright spirit assisting them from this trip), leaving their physical body behind on the Material Plane in a state of suspended animation. The spell projects a spirit copy of the character and all they wear or carry onto the other plane. Since the Astral, Shadow and Ethereal Planes touche upon other planes (including alternate Material Planes), the character may travel spiritually to any of these other planes as they wish. To enter one, they leave the Astral, Shadow or Ethereal Plane, using their spirit form (and equipment) on the plane of existence they have chosen to enter. These forms are incorporeal on all planes except the Astral, Shadow or Ethereal. While the character is on the Astral, Shadow or Ethereal Plane, their spirit body is connected at all times to their physical body by a golden cord. If the cord is broken, they are killed, spiritually and physically. However, few things can destroy a golden cord. When a spirit form appears on another plane, the incorporeal golden cord is visibly attached to the character and appears to trail off and fade away. If the spirit form is slain, the cord returns to the characters body where it rests on the Material Plane, reviving it from its state of suspended animation – waking from the lucid dream or trance. Although spirit projections are able to function on the Astral, Shadow or Ethereal Planes, their actions affect only creatures existing on those planes; a physical body must be materialized on other planes. The character and their companions may travel through the Astral, Shadow or Ethereal Planes indefinitely. Their bodies simply wait behind in a state of suspended animation until the character chooses to return your spirits to them. The effect lasts until character desires to end it, or until it is terminated by some outside means, such as dispel magic cast upon either the physical body or the spirit form, the breaking of the golden cord, or the destruction of characters body back on the Material Plane (which kills them). [B]Special: [/B]The character (or characters, if multiple individuals are to accompany the character on the spirit trip to other worlds) must enter trance after employing a entheogenic substance .The spell-like ability granted by this feat may be employed once per day. This feat may only be acquired by besting a guardian at an axis mundi. [/QUOTE]
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