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<blockquote data-quote="The Grumpy Celt" data-source="post: 3056198" data-attributes="member: 1019"><p><strong>Spirit Groups</strong></p><p></p><p>Spirits fall into general groups and understanding these groups, and why spirits fall into one category or another, is useful for dealing with spirits.</p><p></p><p><strong>Bright and Dim Spirits:</strong> Bright spirits are often good and dim spirits often evil. Bright spirits are usually in the ethereal plane and dim spirits are usually in the shadow plane. All spirit Monsters are usually chaotic.</p><p></p><p><strong>Animal and Monster Spirits:</strong> Spirit animals are spirit manifestations of normal animals, and monster spirits are spirit manifestations of most animals. People may take a spirit animal as a spirit cohort, but not a monster spirit. Spirit monsters are often unique creatures that have names – while spirit animals are often quite similar – and possess a formidable power.</p><p></p><p><strong>Elemental Spirits: </strong>For purposes of game mechanics, it is useful to have spirit elementals to serves as manifestations of geographical features and weather phenomena in ways spirit animals and most spirit monsters cannot. For example, the spirit of a small lake can be served by placing the spirit monster template on a medium water elemental and the spirit of a (smallish) mountain would be created by placing the spirit monster template on a huge elder earth elemental. </p><p></p><p><strong>Appropriate Spirits for Magic: </strong>The trick to working spirit magic is calling upon the right spirit. Simply put, GMs and players will have to exercise common sense because there are too many possibilities (between types of individual spirits and intended tasks of spirit magic) to provide a comprehensive list in this book.</p><p></p><p><strong>Table 03: Spirits for Magic</strong></p><p><strong>Type of Magic.....Spirit Animals</strong></p><p>Acid..................Animals with poison attacks; snakes, some lizards </p><p>Alternation.........Animals that change themselves their environment; beaver, moths</p><p>Cold..................Cold animals; polar bears, whales</p><p>Divination..........Animals associated with wisdom; owls, eagles, snakes</p><p>Electricity.........Animals associated with the sky; eagles and hawks</p><p>Fire..................Animals associated with heat; lizards, fire ants</p><p>Gaze Attacks......Animals that stare down prey; snake, lions, wolves</p><p>Healing..............Bright spirits only</p><p>Necromancy.......Dim spirits only</p><p>Poison..............Animals with poison attacks; snakes, some toads</p><p>Sonic...............Animals that roar or scream; lions, eagles, hawks.</p><p>Sun.................Animals associated with sunlight or the sky; eagles, lizards, some insects</p><p>War.................Most predatory animals; wolves, lions, bear</p><p>Water..............Water animals; beavers, otters, some snakes</p><p></p><p>The basic guideline is; call on a spirit whose powers are appropriate to the purposes of the spirit magic being attempted.</p><p></p><p>If John wants to have a spirit grant him the ability to fly, he calls upon a bird or possibly a bat. He should not call on a spirit turtle turtles do not fly, while birds do.</p><p></p><p>Bill wants to have a spirit inflict a person with blinding sickness through use of spirit magic. Blinding sickness is associated with foul water, so Bill should seek out a spirit associated with water. The cottonmouth is already a creature with a poison attack and it lives in and around water. So calling upon a spirit cottonmouth make more sense than calling on a spirit fox.</p></blockquote><p></p>
[QUOTE="The Grumpy Celt, post: 3056198, member: 1019"] [b]Spirit Groups[/b] Spirits fall into general groups and understanding these groups, and why spirits fall into one category or another, is useful for dealing with spirits. [B]Bright and Dim Spirits:[/B] Bright spirits are often good and dim spirits often evil. Bright spirits are usually in the ethereal plane and dim spirits are usually in the shadow plane. All spirit Monsters are usually chaotic. [B]Animal and Monster Spirits:[/B] Spirit animals are spirit manifestations of normal animals, and monster spirits are spirit manifestations of most animals. People may take a spirit animal as a spirit cohort, but not a monster spirit. Spirit monsters are often unique creatures that have names – while spirit animals are often quite similar – and possess a formidable power. [B]Elemental Spirits: [/B]For purposes of game mechanics, it is useful to have spirit elementals to serves as manifestations of geographical features and weather phenomena in ways spirit animals and most spirit monsters cannot. For example, the spirit of a small lake can be served by placing the spirit monster template on a medium water elemental and the spirit of a (smallish) mountain would be created by placing the spirit monster template on a huge elder earth elemental. [B]Appropriate Spirits for Magic: [/B]The trick to working spirit magic is calling upon the right spirit. Simply put, GMs and players will have to exercise common sense because there are too many possibilities (between types of individual spirits and intended tasks of spirit magic) to provide a comprehensive list in this book. [B]Table 03: Spirits for Magic Type of Magic.....Spirit Animals[/B] Acid..................Animals with poison attacks; snakes, some lizards Alternation.........Animals that change themselves their environment; beaver, moths Cold..................Cold animals; polar bears, whales Divination..........Animals associated with wisdom; owls, eagles, snakes Electricity.........Animals associated with the sky; eagles and hawks Fire..................Animals associated with heat; lizards, fire ants Gaze Attacks......Animals that stare down prey; snake, lions, wolves Healing..............Bright spirits only Necromancy.......Dim spirits only Poison..............Animals with poison attacks; snakes, some toads Sonic...............Animals that roar or scream; lions, eagles, hawks. Sun.................Animals associated with sunlight or the sky; eagles, lizards, some insects War.................Most predatory animals; wolves, lions, bear Water..............Water animals; beavers, otters, some snakes The basic guideline is; call on a spirit whose powers are appropriate to the purposes of the spirit magic being attempted. If John wants to have a spirit grant him the ability to fly, he calls upon a bird or possibly a bat. He should not call on a spirit turtle turtles do not fly, while birds do. Bill wants to have a spirit inflict a person with blinding sickness through use of spirit magic. Blinding sickness is associated with foul water, so Bill should seek out a spirit associated with water. The cottonmouth is already a creature with a poison attack and it lives in and around water. So calling upon a spirit cottonmouth make more sense than calling on a spirit fox. [/QUOTE]
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