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Revised SW nobles - do you like it?
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<blockquote data-quote="Plane Sailing" data-source="post: 109536" data-attributes="member: 114"><p>I agree that the old "Favour" ability was rubbish, and it is much better defined now - but I don't think that it justifies the terrible reduction in the inspire ability - both in terms of benefit and duration/implementation. That just sounds like D&D bard stuff grafted in. The original had benefits nicely spaced out anyway - and it was already a workable social monster class. I think it is far less usable in that role now than it used to be.</p><p></p><p>I'm likely to use the new "contact" rules and just ditch the rest.</p><p></p><p>I will have to take a look at Fading Suns (although my local game store keeps everything in sealed bags - grrrr). I like the idea of social feats.</p><p></p><p>The "Wealth" feat from the WoT web-enhancement would also make a good option for nobles to take.</p><p></p><p>Thanks for all the input.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 109536, member: 114"] I agree that the old "Favour" ability was rubbish, and it is much better defined now - but I don't think that it justifies the terrible reduction in the inspire ability - both in terms of benefit and duration/implementation. That just sounds like D&D bard stuff grafted in. The original had benefits nicely spaced out anyway - and it was already a workable social monster class. I think it is far less usable in that role now than it used to be. I'm likely to use the new "contact" rules and just ditch the rest. I will have to take a look at Fading Suns (although my local game store keeps everything in sealed bags - grrrr). I like the idea of social feats. The "Wealth" feat from the WoT web-enhancement would also make a good option for nobles to take. Thanks for all the input. [/QUOTE]
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Revised SW nobles - do you like it?
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