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Revised SW nobles - do you like it?
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<blockquote data-quote="Plane Sailing" data-source="post: 92083" data-attributes="member: 114"><p>The next sneak preview is here <a href="http://www.wizards.com/starwars/article.asp?x=sw20020228bnobles&c=rpg" target="_blank">http://www.wizards.com/starwars/article.asp?x=sw20020228bnobles&c=rpg</a></p><p></p><p>I've read it and I hate it.</p><p></p><p>I think that the existing "inspire confidence" is far better than the stupid translation of the bardic ability from D&D. Now, it may be that at high levels the 1e SW version (can I say that *already*?) gives too big a bonus... but at least a noble can spend a long time giving a stirring speech to bolster the troops morale before they go off into battle. I imagine it like Leia inspiring the fighters on Yavin before they fly off to the death star... an hour of pep talk etc. to sustain them and their motivation for most of the fight, because the KNOW what they are FIGHTING FOR. Not some stupid 30 second bonus.</p><p></p><p>Emasculates the entire point of inspiring confidence to my mind.</p><p></p><p>The call in a favour is better defined in the new version, and it reflects an increasing network of "supporters" and the resources ability works OK.</p><p></p><p>Personally, I think they could have toned down the extent of the benefits from inspire confidence and coordinate, changed the way contact works to the new one and perhaps added the bonus feats and resources ability to counter the toned down nature of inspire and coordinate. But as it is, they have hamstrung the class. </p><p></p><p>Fixing stuff that is broken is OK, improving things that didn't work well is OK, but to my mind they have gutted the class, destroying one of the main team benefits they could bring along.</p><p></p><p>End of rant.</p><p></p><p>(OK, I play a noble in SW at the moment. I just love giving the stirring speeches before a mission to get everyone going - and the other characters respond well to it because their players know they get a decent benefit from listening!</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 92083, member: 114"] The next sneak preview is here [url]http://www.wizards.com/starwars/article.asp?x=sw20020228bnobles&c=rpg[/url] I've read it and I hate it. I think that the existing "inspire confidence" is far better than the stupid translation of the bardic ability from D&D. Now, it may be that at high levels the 1e SW version (can I say that *already*?) gives too big a bonus... but at least a noble can spend a long time giving a stirring speech to bolster the troops morale before they go off into battle. I imagine it like Leia inspiring the fighters on Yavin before they fly off to the death star... an hour of pep talk etc. to sustain them and their motivation for most of the fight, because the KNOW what they are FIGHTING FOR. Not some stupid 30 second bonus. Emasculates the entire point of inspiring confidence to my mind. The call in a favour is better defined in the new version, and it reflects an increasing network of "supporters" and the resources ability works OK. Personally, I think they could have toned down the extent of the benefits from inspire confidence and coordinate, changed the way contact works to the new one and perhaps added the bonus feats and resources ability to counter the toned down nature of inspire and coordinate. But as it is, they have hamstrung the class. Fixing stuff that is broken is OK, improving things that didn't work well is OK, but to my mind they have gutted the class, destroying one of the main team benefits they could bring along. End of rant. (OK, I play a noble in SW at the moment. I just love giving the stirring speeches before a mission to get everyone going - and the other characters respond well to it because their players know they get a decent benefit from listening! Cheers [/QUOTE]
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