Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Revised wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sylrae" data-source="post: 4522069" data-attributes="member: 48520"><p>lol. I've said the range numerous times. It's a ranged attack (10 feet increment) (we used it with a max 20 feet), with no AoO provocation, because there is no penalty to using it in melee range. It's no harder to attack with than a sword. You can use it in a grapple, (because of how the attack logically works). It's an attack, not a spell. so you make a ranged attack roll, using dex, as normal. Spell Resistance is not applicable, because as mentioned, not a spell. (unless spell resistance works on magic weapon damage bonus, in which case, nevermind.)</p><p></p><p>I can agree with the lowering it to a 1d3. I'm not too sure what to do with the DR overcoming, cause it shouldnt overcome DR, unless youre in 3.0 in which case overcoming the weakest varieties of DR is fine. lol. </p><p></p><p>This isnt a wizard only thing, this is an arcane caster thing. so a sorcerer or bard has the same ability with Cha instead of Int to Damage.</p><p></p><p>I should note I have some widesweeping changes that will effect how the classes will need to be balanced (in my games at least). </p><p></p><p>Stats apply to things a bit differently. Skill points are based on int+wis+(1/2 listed class bonus) instead of int + class bonus. dex is used to hit for all attacks (not just for finesse weapons), and CHA is used for will saves. - this was to avoid CHA as a "dump stat" for half the classes.</p><p></p><p>All creatures (player and enemy, add their CON score to their hp. undead add whatever the con score was when alive.</p><p></p><p>Arcane Spell failure is skill based (dex & spellcraft) instead of a flat %, and Armored Caster/Improved Armored caster are feats which reduce the DC. The bard gets Armord Caster for free as his class feature.</p><p></p><p>Caster classes stack with other classes partially. 1/2 of all other HD/class levels add to your caster level, & spells per day, to a maximum of your level in the class.</p><p>So a fighter 10 Wizard 1 casts as a Wizard 2. A Fighter 6 Wizard 5 Casts as a Wizard 8. A Wizard 8 Cleric 8 casts both as level 12. This is so that multiclassing doesnt kill you as a caster. in the case of PrCs that add to caster level/spells known/per day, use the better value. (if less than half of the prc levels add to caster, use 1/2, else use its progression for those levels)</p><p></p><p>and then my Priests/Battlepriests will be using the alternate casting method i listed on the cleric page, but I havent written them up as classes yet so I've just been using the new casting mechanic on regular clerics...</p><p></p><p>and I'm not liking the 3.5 DR and will likely continue using 3.0 DR... Good thing I'm compiling all this stuff to pdf on my PC and then distributing to the players <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> cDont want to confuse them too much.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4522069, member: 48520"] lol. I've said the range numerous times. It's a ranged attack (10 feet increment) (we used it with a max 20 feet), with no AoO provocation, because there is no penalty to using it in melee range. It's no harder to attack with than a sword. You can use it in a grapple, (because of how the attack logically works). It's an attack, not a spell. so you make a ranged attack roll, using dex, as normal. Spell Resistance is not applicable, because as mentioned, not a spell. (unless spell resistance works on magic weapon damage bonus, in which case, nevermind.) I can agree with the lowering it to a 1d3. I'm not too sure what to do with the DR overcoming, cause it shouldnt overcome DR, unless youre in 3.0 in which case overcoming the weakest varieties of DR is fine. lol. This isnt a wizard only thing, this is an arcane caster thing. so a sorcerer or bard has the same ability with Cha instead of Int to Damage. I should note I have some widesweeping changes that will effect how the classes will need to be balanced (in my games at least). Stats apply to things a bit differently. Skill points are based on int+wis+(1/2 listed class bonus) instead of int + class bonus. dex is used to hit for all attacks (not just for finesse weapons), and CHA is used for will saves. - this was to avoid CHA as a "dump stat" for half the classes. All creatures (player and enemy, add their CON score to their hp. undead add whatever the con score was when alive. Arcane Spell failure is skill based (dex & spellcraft) instead of a flat %, and Armored Caster/Improved Armored caster are feats which reduce the DC. The bard gets Armord Caster for free as his class feature. Caster classes stack with other classes partially. 1/2 of all other HD/class levels add to your caster level, & spells per day, to a maximum of your level in the class. So a fighter 10 Wizard 1 casts as a Wizard 2. A Fighter 6 Wizard 5 Casts as a Wizard 8. A Wizard 8 Cleric 8 casts both as level 12. This is so that multiclassing doesnt kill you as a caster. in the case of PrCs that add to caster level/spells known/per day, use the better value. (if less than half of the prc levels add to caster, use 1/2, else use its progression for those levels) and then my Priests/Battlepriests will be using the alternate casting method i listed on the cleric page, but I havent written them up as classes yet so I've just been using the new casting mechanic on regular clerics... and I'm not liking the 3.5 DR and will likely continue using 3.0 DR... Good thing I'm compiling all this stuff to pdf on my PC and then distributing to the players :P cDont want to confuse them too much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Personal/Hosted Forums
The Society of 3.5 Revisionists
Revised wizard
Top