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The Society of 3.5 Revisionists
Revised wizard
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<blockquote data-quote="Hawken" data-source="post: 4523546" data-attributes="member: 23619"><p>The thing is, magic in all editions of D&D has been a finite resource when it comes to classes. Everyone runs out. If you don't want to run out, then you play 4th edition. I'm starting to see where you're coming from, but you're basically wanting a 4th edition "at will" power in a system not made for at will anything. </p><p></p><p>The Warlock, Beguiler and the PHB II stuff were all 4E precursors. The 3.X system is not set up for any character to have unlimited attacks unless it involves a weapon. Especially not an attack designed the way you did. </p><p></p><p>If you use the guidelines I set up, a 1st level Wizard is going to get it at least 5 times a day (3 + at least an Int mod of +2). That's five attacks. That's five times the amount of spells per day the Wizard gets. And then, he has his crossbow to fall back on. At 1st level, characters can't handle more than 2 encounters a day. That lets you use your 1 spell per day, 5 blasts per day, and then your crossbow or sling whenever else you want. That's even way better than a sorcerer, who would be even more potent or the bard who has other skills and powers to rely on. </p><p></p><p>In your lower levels, you're not likely to encounter a creature with ANY damage reduction and likely no energy or spell resistance because the damage output at those levels is not really enough to significantly overcome that kind of resistance and still put up a fight without getting you butt severely stomped. Its not that 3.5 DR is broken, it works just fine with the 3.5 rules, but the problem you're running into is that you're essentially wanting to bring in a 4E goody and play by 3.5 except when it comes to your goody. </p><p></p><p>You want a 4E goody in a 3.5 game, fine, adapt it to the existing 3.5 rules: there are no unlimited magical attacks except by monsters; physical attacks can be mitigated by DR, energy attacks by energy resistance and magic by SR; any spell or sla incurs an AoO; magical effects either allow a saving throw or there is no save but an attack roll is required. There has to be a foil, something to counter it. Despite Venger from the D&D cartoon, wizards don't shoot lasers out of their hands. Magic is either foiled by SR or by ER (energy resistance) and its either hit/miss or allows a save. </p><p></p><p>So, your Wizard has burned through all his spells and blasts and you've got a DM who is a 1st class butthole who gives you an encounter at night while you're resting. You need something, but nothing's handy. Well, burn a point of Constitution for those emergencies to 'power' another blast. It'll keep you alive long enough to run away or get behind your companions. Go back to resting and get your point of Con back the next day. </p><p></p><p>That's your attack. I'd strongly suggest keeping it as a standard action to prevent the abuse I've already outlined. Even at mid-level (10th, give or take), a combat master dipping into wizard for this effect alone could turn your game on its head.</p><p></p><p>And then, you've got to think about the bad guys. If the PCs can do it, the bad guys can too. You get a gang of 10 or 15 goblin wizards cutting loose with those blasts and they will rip your party to shreds, muchless a rival group of mercenaries seeking to get the PCs off their backs or out of the way. And rogues or assassins with that power would be even more dangerous!</p><p></p><p>A dagger has the same base damage and range you list (a club or shortspear for my suggested damage). However, you're basically wanting unlimited ammo which is something no low level character gets. DMs usually stop tracking ammo (unless its magical) somewhere around 5th-8th level, but there isn't one that I know of that doesn't track it in your first few levels. </p><p></p><p>And you're wanting to inflict damage with your Int instead of Str. There's nothing in 3.X core that lets you do anything but Str for damage. 4e is designed for that, 3.X is not. If you start shifting ability scores around for damage, everyone is going to want to choose something or come up with something that lets them use their highest stat. Damage output is the number one thing about Str and why its one of the most important stats. In 4e stats aren't as important, but that's the way that system is designed.</p></blockquote><p></p>
[QUOTE="Hawken, post: 4523546, member: 23619"] The thing is, magic in all editions of D&D has been a finite resource when it comes to classes. Everyone runs out. If you don't want to run out, then you play 4th edition. I'm starting to see where you're coming from, but you're basically wanting a 4th edition "at will" power in a system not made for at will anything. The Warlock, Beguiler and the PHB II stuff were all 4E precursors. The 3.X system is not set up for any character to have unlimited attacks unless it involves a weapon. Especially not an attack designed the way you did. If you use the guidelines I set up, a 1st level Wizard is going to get it at least 5 times a day (3 + at least an Int mod of +2). That's five attacks. That's five times the amount of spells per day the Wizard gets. And then, he has his crossbow to fall back on. At 1st level, characters can't handle more than 2 encounters a day. That lets you use your 1 spell per day, 5 blasts per day, and then your crossbow or sling whenever else you want. That's even way better than a sorcerer, who would be even more potent or the bard who has other skills and powers to rely on. In your lower levels, you're not likely to encounter a creature with ANY damage reduction and likely no energy or spell resistance because the damage output at those levels is not really enough to significantly overcome that kind of resistance and still put up a fight without getting you butt severely stomped. Its not that 3.5 DR is broken, it works just fine with the 3.5 rules, but the problem you're running into is that you're essentially wanting to bring in a 4E goody and play by 3.5 except when it comes to your goody. You want a 4E goody in a 3.5 game, fine, adapt it to the existing 3.5 rules: there are no unlimited magical attacks except by monsters; physical attacks can be mitigated by DR, energy attacks by energy resistance and magic by SR; any spell or sla incurs an AoO; magical effects either allow a saving throw or there is no save but an attack roll is required. There has to be a foil, something to counter it. Despite Venger from the D&D cartoon, wizards don't shoot lasers out of their hands. Magic is either foiled by SR or by ER (energy resistance) and its either hit/miss or allows a save. So, your Wizard has burned through all his spells and blasts and you've got a DM who is a 1st class butthole who gives you an encounter at night while you're resting. You need something, but nothing's handy. Well, burn a point of Constitution for those emergencies to 'power' another blast. It'll keep you alive long enough to run away or get behind your companions. Go back to resting and get your point of Con back the next day. That's your attack. I'd strongly suggest keeping it as a standard action to prevent the abuse I've already outlined. Even at mid-level (10th, give or take), a combat master dipping into wizard for this effect alone could turn your game on its head. And then, you've got to think about the bad guys. If the PCs can do it, the bad guys can too. You get a gang of 10 or 15 goblin wizards cutting loose with those blasts and they will rip your party to shreds, muchless a rival group of mercenaries seeking to get the PCs off their backs or out of the way. And rogues or assassins with that power would be even more dangerous! A dagger has the same base damage and range you list (a club or shortspear for my suggested damage). However, you're basically wanting unlimited ammo which is something no low level character gets. DMs usually stop tracking ammo (unless its magical) somewhere around 5th-8th level, but there isn't one that I know of that doesn't track it in your first few levels. And you're wanting to inflict damage with your Int instead of Str. There's nothing in 3.X core that lets you do anything but Str for damage. 4e is designed for that, 3.X is not. If you start shifting ability scores around for damage, everyone is going to want to choose something or come up with something that lets them use their highest stat. Damage output is the number one thing about Str and why its one of the most important stats. In 4e stats aren't as important, but that's the way that system is designed. [/QUOTE]
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