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The Society of 3.5 Revisionists
Revised wizard
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<blockquote data-quote="Sylrae" data-source="post: 4523599" data-attributes="member: 48520"><p>The fact that I assumed the use of 3.0 DR doesnt mean you need to insult me.</p><p></p><p>The sorcerer and bard would have the same power, with CHA instead of INT. The point is a generic use arcane attack. I'm starting to see why youre saying to limit it the way you are, but If I'm going to do it this way, I may as well just ditch it and keep the cantrips at will. If I can acid splash at will as a spell, and the 'attack' I was trying to make is being turned into a spell anyways, whats the point in having it. </p><p></p><p>The goal is to have everyone have at least some small thing they can do at will. The fighter can swing a weapon at will. I was thinking for the non-fighters, they could have some other attack at will. the druid and priest would have ended up with some other at will attack, so would the battlepriest, but it would likely be advantageous to use a melee attack in that case..</p><p></p><p>I've never seen the cartoon. I dont really see why it would matter if the 'attack' is magic based or not if its not supposed to be a spell, but whatever.</p><p></p><p>ech. I guess. that sounds like it really blows.</p><p></p><p>A combat master dipping into wizard would give him the ability as a regular attack, usable a limited number of times per round, (IE, some limit based on his levels in wizard)</p><p></p><p></p><p></p><p>.. 10 foot range. its essentially a reach weapon with low damage.</p><p></p><p></p><p>Swashbuckler gets Int to Damage. its a base class.</p><p></p><p>I <strong>AM</strong> changing more than just the wizard btw. I've got game mechanic changes, and THE classes are all being altered. Sorcerer will be similar to the pathfinder sorcerer, druid is kerricks druid, the cleric is being replaced by the priest and battlepriest, the swashbuckler is getting revised, the paladin doesnt exist, arcane spell failure is working off of skills, stats are being used differently (dex is rolled for all attacks to hit, unless you take the new equivalent to the old weapon finesse to use really big weapons with str to hit.) Cha is used for will saves, skills come from wis + int + 1/2 class bonus. There are more BAB categories (normally only has 1/2, 3/4, 1, now has 1/2 5/8 3/4 7/8 1 9/8, as well as intermediate saves.) There will be some version of the blue mage available as a base class (also with some short range non powerful at will attack, etc. Oh, and Weapon Finesse allows you to add dex to damage with finesse weapons now.</p><p></p><p>I dont like how 4e does alot of things, but I do agree that there should be at least something you can do any given round (with any character). and I like the idea of revising some of the mechanics that are stupid in 3e. dying sounds like one, drowning, arcane spell failure, falling damage, and some other things.</p><p></p><p>I can agree that as I <em>first</em> described it above, the power is too good, particularly with 3.5e dr. but you should look at it from the standpoint that I intend to do something similar to all the classes so they can always have at least some small thing they can do. and that its not meant to stand alone, but as part of a 3.5 revision (which is obviously not for profit). ! if everyones going to have some small thing they can always do (without the idea of per-encounter powers and all the stuff in 4e i dont like) then the issue isnt "the wizard is gonna have this and the sorc, bard, priest, and druid are getting screwed." cause everyone will have _something_ they can go thats small, if they arent a melee class.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 4523599, member: 48520"] The fact that I assumed the use of 3.0 DR doesnt mean you need to insult me. The sorcerer and bard would have the same power, with CHA instead of INT. The point is a generic use arcane attack. I'm starting to see why youre saying to limit it the way you are, but If I'm going to do it this way, I may as well just ditch it and keep the cantrips at will. If I can acid splash at will as a spell, and the 'attack' I was trying to make is being turned into a spell anyways, whats the point in having it. The goal is to have everyone have at least some small thing they can do at will. The fighter can swing a weapon at will. I was thinking for the non-fighters, they could have some other attack at will. the druid and priest would have ended up with some other at will attack, so would the battlepriest, but it would likely be advantageous to use a melee attack in that case.. I've never seen the cartoon. I dont really see why it would matter if the 'attack' is magic based or not if its not supposed to be a spell, but whatever. ech. I guess. that sounds like it really blows. A combat master dipping into wizard would give him the ability as a regular attack, usable a limited number of times per round, (IE, some limit based on his levels in wizard) .. 10 foot range. its essentially a reach weapon with low damage. Swashbuckler gets Int to Damage. its a base class. I [B]AM[/B] changing more than just the wizard btw. I've got game mechanic changes, and THE classes are all being altered. Sorcerer will be similar to the pathfinder sorcerer, druid is kerricks druid, the cleric is being replaced by the priest and battlepriest, the swashbuckler is getting revised, the paladin doesnt exist, arcane spell failure is working off of skills, stats are being used differently (dex is rolled for all attacks to hit, unless you take the new equivalent to the old weapon finesse to use really big weapons with str to hit.) Cha is used for will saves, skills come from wis + int + 1/2 class bonus. There are more BAB categories (normally only has 1/2, 3/4, 1, now has 1/2 5/8 3/4 7/8 1 9/8, as well as intermediate saves.) There will be some version of the blue mage available as a base class (also with some short range non powerful at will attack, etc. Oh, and Weapon Finesse allows you to add dex to damage with finesse weapons now. I dont like how 4e does alot of things, but I do agree that there should be at least something you can do any given round (with any character). and I like the idea of revising some of the mechanics that are stupid in 3e. dying sounds like one, drowning, arcane spell failure, falling damage, and some other things. I can agree that as I [I]first[/I] described it above, the power is too good, particularly with 3.5e dr. but you should look at it from the standpoint that I intend to do something similar to all the classes so they can always have at least some small thing they can do. and that its not meant to stand alone, but as part of a 3.5 revision (which is obviously not for profit). ! if everyones going to have some small thing they can always do (without the idea of per-encounter powers and all the stuff in 4e i dont like) then the issue isnt "the wizard is gonna have this and the sorc, bard, priest, and druid are getting screwed." cause everyone will have _something_ they can go thats small, if they arent a melee class. [/QUOTE]
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