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The Society of 3.5 Revisionists
Revised wizard
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<blockquote data-quote="Hereticus" data-source="post: 4742889" data-attributes="member: 83093"><p><span style="font-family: 'Arial'">Maybe it's not a whole book, but here are some of our detailed spell descriptions. As a group we vote on rule interpretations, because the book just does not give sufficient details on every poss</span><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White">ible situation. It is important to be consistent.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"><strong>Magic Pocket [01]:</strong> This spell creates a temporary extra-dimensional pocket that can be used to store objects. It can be cast into a solid object or a non-living fabric with some flexibility. No matter how full the pocket is, it weighs only 5 pounds. The pocket is a one foot cube (1 cuft) and can hold up to 25 pounds. You (only the caster) can open or close the pocket at will, and the pocket can be opened up to its maximum size. It can not be closed if a solid object is blocking the barrier. The magic pocket lasts one day and will continue to function the next day and use up the same spell slot unless you cancel it or change the spell level (changing its size). A magic pocket made smaller may have items pushed out of it.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"><strong>Rope Trick [02]:</strong> This spell is cast upon a piece of rope five or more feet long (up to an additional foot per caster level), one end of the rope rises into the air until the whole rope hangs upward perpendicular to the ground, as if affixed to the center of an invisible extra-dimensional portal. The portal is a minimum of three feet in diameter, and can be up to one foot in diameter per caster level (determined at time of casting). The extra-dimensional space can hold up to four plus one additional creature per caster level. Large creatures count double, huge creatures count quadruple, and so forth. But the creature entering the portal must be able to fit through the opening. Any creature can climb the rope (or fly) and enter the extra-dimensional space, as long as there is capacity inside. Creatures can pull the rope up into the space, thereby hiding the portal from most observers. The rope can support up to 16,000 pounds, a weight greater than that can pull the rope free. Creatures inside the extra-dimensional space can see through the portal normally, but creatures outside the space can not see into it. Spells (including divinations) can not be cast through the portal, except spells that specifically work across planes. Environmental conditions, projectiles and area effects can not cross the portal, nor can creatures that are less than tiny in size. The caster determines the environmental conditions and lighting inside the extra-dimensional space at the time of casting. Anything inside the extra-dimensional space falls out when the spell ends. The rope can be climbed by only one person at a time. The rope trick spell enables climbers to reach a normal place if they do not climb all the way to the extra-dimensional space. The extra-dimensional space can be dispelled, ending the spell. Objects and spells pass through the portal normally in both directions. Creatures passing through the back end are magically pulled past it, as they can not exist with the extra-dimensional portal inside their body.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"><strong>Extra-Dimensional Room [06]:</strong> This spell creates an extra-dimensional space that has a single stationary entry portal on the plane from which the spell was cast. The space is a ten foot cube, and the portal is a minimum of a three foot diameter circle, and can be any pattern up to one foot per level across up to the size of the space. Only those you designate (at casting) may enter (or exit) the space, and the portal is made invisible when closed. You may open or close the portal at will as long as you are inside the space or within casting range of the spell. Those not permitted to enter the portal are blocked by a wall of force when it is open. Once closed the portal is no longer a wall of force or visible, but it still exists as a non-dimensional magical effect and can be magically detected. If the portal is open anyone can see out through it normally (allowing gaze attacks to function normally), but not into it. No spell will work through the portal from either direction.</span></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White">Anti-magic and dispel magic can open a closed portal from the outside, making it both visible and a wall of force. Disintegrate (cancellation, annihilation, etc) closes the portal, making it invisible, but has no other effect. You may still open or close the portal at will. Anti-magic and dispel magic have no effect on the contents of the mansion, but disintegrate does. Dimensional anchor and lock will temporarily block movement through the portal, but the portal still exists. Disjunction cast on the portal from the outside temporarily destroys the portal (open or closed), but has no effect on the contents of the mansion except that the portal is barred. The portal is recreated in one hour, or at the end of the spell. Disjunction cast from inside of the mansion instantly ends the spell and effects its entire content.</span></span></span><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White">The interior space is empty, and the caster determines the environmental conditions and lighting inside the extra-dimensional space at the time of casting. Anything inside the extra-dimensional space falls out when the spell ends.</span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"></span></span></span> <span style="font-family: 'Arial'"><span style="font-size: 10px"><span style="color: White"><strong>Extra-Dimensional Mansion [07]:</strong> This spell is similar to Extra-Dimensional Room, except that the space can be as large as five feet per level square by one foot per level high. Once observers pass through the entrance portal, they are in a magnificent foyer with numerous chambers beyond, and the atmosphere is clean, fresh, and warm (or per the will of the caster). Any floor plan can be created to the limit of the spell’s effect and decorated as desired, but it can not be altered once initially created. The mansion can be furnished as desired and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as Unseen Servant spells except that they are visible and can go anywhere in the mansion. Since the mansion can be entered only through its magic portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond. Damage caused inside the mansion is real. The extra-dimensional mansion will continue to exist if the caster decides to use an additional spell slot during the duration of the spell, as long as that spell slot is available.</span></span></span></p></blockquote><p></p>
[QUOTE="Hereticus, post: 4742889, member: 83093"] [FONT=Arial]Maybe it's not a whole book, but here are some of our detailed spell descriptions. As a group we vote on rule interpretations, because the book just does not give sufficient details on every poss[/FONT][FONT=Arial][SIZE=2][COLOR=White]ible situation. It is important to be consistent. [/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=2][COLOR=White][B]Magic Pocket [01]:[/B] This spell creates a temporary extra-dimensional pocket that can be used to store objects. It can be cast into a solid object or a non-living fabric with some flexibility. No matter how full the pocket is, it weighs only 5 pounds. The pocket is a one foot cube (1 cuft) and can hold up to 25 pounds. You (only the caster) can open or close the pocket at will, and the pocket can be opened up to its maximum size. It can not be closed if a solid object is blocking the barrier. The magic pocket lasts one day and will continue to function the next day and use up the same spell slot unless you cancel it or change the spell level (changing its size). A magic pocket made smaller may have items pushed out of it. [/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=2][COLOR=White][B]Rope Trick [02]:[/B] This spell is cast upon a piece of rope five or more feet long (up to an additional foot per caster level), one end of the rope rises into the air until the whole rope hangs upward perpendicular to the ground, as if affixed to the center of an invisible extra-dimensional portal. The portal is a minimum of three feet in diameter, and can be up to one foot in diameter per caster level (determined at time of casting). The extra-dimensional space can hold up to four plus one additional creature per caster level. Large creatures count double, huge creatures count quadruple, and so forth. But the creature entering the portal must be able to fit through the opening. Any creature can climb the rope (or fly) and enter the extra-dimensional space, as long as there is capacity inside. Creatures can pull the rope up into the space, thereby hiding the portal from most observers. The rope can support up to 16,000 pounds, a weight greater than that can pull the rope free. Creatures inside the extra-dimensional space can see through the portal normally, but creatures outside the space can not see into it. Spells (including divinations) can not be cast through the portal, except spells that specifically work across planes. Environmental conditions, projectiles and area effects can not cross the portal, nor can creatures that are less than tiny in size. The caster determines the environmental conditions and lighting inside the extra-dimensional space at the time of casting. Anything inside the extra-dimensional space falls out when the spell ends. The rope can be climbed by only one person at a time. The rope trick spell enables climbers to reach a normal place if they do not climb all the way to the extra-dimensional space. The extra-dimensional space can be dispelled, ending the spell. Objects and spells pass through the portal normally in both directions. Creatures passing through the back end are magically pulled past it, as they can not exist with the extra-dimensional portal inside their body. [/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=2][COLOR=White][B]Extra-Dimensional Room [06]:[/B] This spell creates an extra-dimensional space that has a single stationary entry portal on the plane from which the spell was cast. The space is a ten foot cube, and the portal is a minimum of a three foot diameter circle, and can be any pattern up to one foot per level across up to the size of the space. Only those you designate (at casting) may enter (or exit) the space, and the portal is made invisible when closed. You may open or close the portal at will as long as you are inside the space or within casting range of the spell. Those not permitted to enter the portal are blocked by a wall of force when it is open. Once closed the portal is no longer a wall of force or visible, but it still exists as a non-dimensional magical effect and can be magically detected. If the portal is open anyone can see out through it normally (allowing gaze attacks to function normally), but not into it. No spell will work through the portal from either direction.[/COLOR][/SIZE][/FONT][FONT=Arial][SIZE=2][COLOR=White] [/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=2][COLOR=White]Anti-magic and dispel magic can open a closed portal from the outside, making it both visible and a wall of force. Disintegrate (cancellation, annihilation, etc) closes the portal, making it invisible, but has no other effect. You may still open or close the portal at will. Anti-magic and dispel magic have no effect on the contents of the mansion, but disintegrate does. Dimensional anchor and lock will temporarily block movement through the portal, but the portal still exists. Disjunction cast on the portal from the outside temporarily destroys the portal (open or closed), but has no effect on the contents of the mansion except that the portal is barred. The portal is recreated in one hour, or at the end of the spell. Disjunction cast from inside of the mansion instantly ends the spell and effects its entire content.[/COLOR][/SIZE][/FONT][FONT=Arial][SIZE=2][COLOR=White] [/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=2][COLOR=White]The interior space is empty, and the caster determines the environmental conditions and lighting inside the extra-dimensional space at the time of casting. Anything inside the extra-dimensional space falls out when the spell ends. [/COLOR][/SIZE][/FONT] [FONT=Arial][SIZE=2][COLOR=White][B]Extra-Dimensional Mansion [07]:[/B] This spell is similar to Extra-Dimensional Room, except that the space can be as large as five feet per level square by one foot per level high. Once observers pass through the entrance portal, they are in a magnificent foyer with numerous chambers beyond, and the atmosphere is clean, fresh, and warm (or per the will of the caster). Any floor plan can be created to the limit of the spell’s effect and decorated as desired, but it can not be altered once initially created. The mansion can be furnished as desired and contains sufficient foodstuffs to serve a nine-course banquet to a dozen people per caster level. A staff of near-transparent servants (as many as two per caster level), liveried and obedient, wait upon all who enter. The servants function as Unseen Servant spells except that they are visible and can go anywhere in the mansion. Since the mansion can be entered only through its magic portal, outside conditions do not affect the mansion, nor do conditions inside it pass to the plane beyond. Damage caused inside the mansion is real. The extra-dimensional mansion will continue to exist if the caster decides to use an additional spell slot during the duration of the spell, as long as that spell slot is available.[/COLOR][/SIZE][/FONT] [/QUOTE]
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