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<blockquote data-quote="Kerrick" data-source="post: 4744458" data-attributes="member: 4722"><p>Sorry, didn't mean to come off so snarky. </p><p></p><p></p><p>Yeah, I suppose so. You remind me of the person who posted a few years ago either here or on the Wizards boards about having a couple pages of text on the teleport spell - what you can and can't do, what happens in a given situation, etc. IMHO, a spell should say what it does and doesn't do, cover common loopholes, and let the DM adjudicate anything else. But that's just me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Yeah, figured as much. You must have a group who likes to use spells in innovative ways. Nothing wrong with that - I played with a group who went through a tournament module (this was 2E) with... web on a dragonfly (using its wings as "opposing points"; the DM allowed it for some reason), whereupon it fell into the lake below and drowned; mud to rock to soften the floor beneath what were obviously gargoyles on pedestals, then dispel to trap them (that was actually good strategy), and several others I can't remember. It was rather interesting.</p><p></p><p></p><p>Probably because I've never seen anything like it before. It's like a permanent contingent spell - permanent in that it lasts until dismissed, but contingent because it takes up a slot. It's actually kind of cool, now that I think about it - you can keep it in effect indefinitely, but it takes up a slot.</p><p></p><p></p><p>See above. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Depends who you ask, really. A demiplane is generally rather large and can have different characteristics than the Prime, whereas an extradimensional space is smaller and has the same ones.</p><p></p><p>Although, the PHB description does say that anyone inside is immune to divinations unless they work across planes... this would imply that the rope trick IS a demiplane, not an extradimensional space (or that an extradimensional space is actually a pocket dimension...). Of course, this is also the spell that mentions combining extradimensional spaces, the only place anywhere in the rules that does so. So, it's hard to call this one.</p><p></p><p>Aside: When I revised the rope trick spell, I stumbled across that line about bags of holding and rope tricks, so I decided to define nondimensional spaces and extradimensional spaces (what can I say, I'm weird). </p><p></p><p>An extradimensional space is self-contained, usually not connected to a specific portal, and can vary in size; it always has a volume limit, but not a weight limit, and it can be accessed via teleportation. Extradimensional spaces open into Ethereal plane (I think). A portable hole or magnificent mansion are extradimensional spaces.</p><p></p><p>A nondimensional space, OTOH, is simply a container that has more space that it should - said space is always specific in size, bound to the container's opening, and has a volume and weight limit. Nondimensional spaces open into the Astral plane (I think) and cannot be accessed by any means except through the portal. A bag of holding or a handy haversack are nondimensional.</p><p></p><p></p><p>It's an unnecessary detail (IMO). Unnecessary details lead to rules-lawyering. Which is funny coming from me, since I was a notorious rules lawyer in my younger days (I've gotten better about it, but only through conscious effort). Just give the rope a weight limit and leave it at that. And yes, I'd say that even if it appeared in the PHB.</p><p></p><p></p><p>I skimmed over them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> But if rope trick is a pocket dimension, how is it different than extradimensional room or the mansion? </p><p></p><p></p><p>Ah. I was thinking of a one-way portal that can't be seen or sensed from the other side, not something like a gate spell.</p><p></p><p></p><p>Nothing, per se; it's just that 10-ft. cubes are easier to work with vs. 5-ft. squares with variable heights. But, YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Kerrick, post: 4744458, member: 4722"] Sorry, didn't mean to come off so snarky. Yeah, I suppose so. You remind me of the person who posted a few years ago either here or on the Wizards boards about having a couple pages of text on the teleport spell - what you can and can't do, what happens in a given situation, etc. IMHO, a spell should say what it does and doesn't do, cover common loopholes, and let the DM adjudicate anything else. But that's just me. :) Yeah, figured as much. You must have a group who likes to use spells in innovative ways. Nothing wrong with that - I played with a group who went through a tournament module (this was 2E) with... web on a dragonfly (using its wings as "opposing points"; the DM allowed it for some reason), whereupon it fell into the lake below and drowned; mud to rock to soften the floor beneath what were obviously gargoyles on pedestals, then dispel to trap them (that was actually good strategy), and several others I can't remember. It was rather interesting. Probably because I've never seen anything like it before. It's like a permanent contingent spell - permanent in that it lasts until dismissed, but contingent because it takes up a slot. It's actually kind of cool, now that I think about it - you can keep it in effect indefinitely, but it takes up a slot. See above. :) Depends who you ask, really. A demiplane is generally rather large and can have different characteristics than the Prime, whereas an extradimensional space is smaller and has the same ones. Although, the PHB description does say that anyone inside is immune to divinations unless they work across planes... this would imply that the rope trick IS a demiplane, not an extradimensional space (or that an extradimensional space is actually a pocket dimension...). Of course, this is also the spell that mentions combining extradimensional spaces, the only place anywhere in the rules that does so. So, it's hard to call this one. Aside: When I revised the rope trick spell, I stumbled across that line about bags of holding and rope tricks, so I decided to define nondimensional spaces and extradimensional spaces (what can I say, I'm weird). An extradimensional space is self-contained, usually not connected to a specific portal, and can vary in size; it always has a volume limit, but not a weight limit, and it can be accessed via teleportation. Extradimensional spaces open into Ethereal plane (I think). A portable hole or magnificent mansion are extradimensional spaces. A nondimensional space, OTOH, is simply a container that has more space that it should - said space is always specific in size, bound to the container's opening, and has a volume and weight limit. Nondimensional spaces open into the Astral plane (I think) and cannot be accessed by any means except through the portal. A bag of holding or a handy haversack are nondimensional. It's an unnecessary detail (IMO). Unnecessary details lead to rules-lawyering. Which is funny coming from me, since I was a notorious rules lawyer in my younger days (I've gotten better about it, but only through conscious effort). Just give the rope a weight limit and leave it at that. And yes, I'd say that even if it appeared in the PHB. I skimmed over them. :p But if rope trick is a pocket dimension, how is it different than extradimensional room or the mansion? Ah. I was thinking of a one-way portal that can't be seen or sensed from the other side, not something like a gate spell. Nothing, per se; it's just that 10-ft. cubes are easier to work with vs. 5-ft. squares with variable heights. But, YMMV. :) [/QUOTE]
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