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Revised Xanathar's Downtime Rules (Finalized)
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<blockquote data-quote="DWChancellor" data-source="post: 7855522" data-attributes="member: 96184"><p>TLDR - When I made magic item shops rare and their stock random according to RAW, I got a long way to what you're aiming it without much work.</p><p></p><p>Yeah, this is how it played out in my game using everything as I described. "Magic item shops" aren't a normal thing in 5E (certainly not at level 8-10). I think a lot of reaction to the 5E economy is from not running it as written (especially by DM's more used to 3E's required multi-slot gear and 4E's item glut). YMMV.</p><p></p><p>There were so few repeat items in shops - because I was using the random tables and because I kept the shop's and their stock rare - that I didn't need to mess around with prices much to give it the appearance of what you're describing.</p><p></p><p>What I found is that the PCs had an reasonable time ensuring everyone had something magic to throw at resistant monsters, but that the really badass stuff either required a giant portion of their (collective) treasure or came out from random table rolls. Obviously as DM I exercised my right to fudge treasure hoards from time to time.</p></blockquote><p></p>
[QUOTE="DWChancellor, post: 7855522, member: 96184"] TLDR - When I made magic item shops rare and their stock random according to RAW, I got a long way to what you're aiming it without much work. Yeah, this is how it played out in my game using everything as I described. "Magic item shops" aren't a normal thing in 5E (certainly not at level 8-10). I think a lot of reaction to the 5E economy is from not running it as written (especially by DM's more used to 3E's required multi-slot gear and 4E's item glut). YMMV. There were so few repeat items in shops - because I was using the random tables and because I kept the shop's and their stock rare - that I didn't need to mess around with prices much to give it the appearance of what you're describing. What I found is that the PCs had an reasonable time ensuring everyone had something magic to throw at resistant monsters, but that the really badass stuff either required a giant portion of their (collective) treasure or came out from random table rolls. Obviously as DM I exercised my right to fudge treasure hoards from time to time. [/QUOTE]
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Revised Xanathar's Downtime Rules (Finalized)
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