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Revising a few feats for balance in my home game - Thoughts?
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6770791" data-attributes="member: 31506"><p>It's still a terrible feat even WITH all weapons. If you're built to fight, you already have the tools needed. Who cares if the wizard knows how to use one polearm or 10. Neither are going to help him much, and the extra options are fluff. You take a ranged and a couple of melee weapons as it stands, and the only real difference is weapon damage type, which doesnt matter in 99% of fights not involving skeletons. </p><p></p><p>I'd add +1 Str or Dex, all weapons, and tool proficiency in siege weapons.</p><p></p><p>In terms of your other feats, I'd note that Lucky is a straight up nerf at just canceling disadvantage. I personally think Lucky is too good, but would fiddle with the number of re-rolls. I changed it to "per session" myself. It removes tracking between sessions, and helps curb its power in social/exploration situation that plays out over several days with little attention to individual days (IE, you are moving through the wilderness, odds are you are only making a couple rolls a day anyways). I do reserve the right to let it refresh FASTER however. </p><p></p><p>Not sure on defensive duelist. Your proposal makes boss monsters even more of a joke than they already are in this edition, but I do think it needs something else. Maybe a "once per round" rather than using your reaction?</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6770791, member: 31506"] It's still a terrible feat even WITH all weapons. If you're built to fight, you already have the tools needed. Who cares if the wizard knows how to use one polearm or 10. Neither are going to help him much, and the extra options are fluff. You take a ranged and a couple of melee weapons as it stands, and the only real difference is weapon damage type, which doesnt matter in 99% of fights not involving skeletons. I'd add +1 Str or Dex, all weapons, and tool proficiency in siege weapons. In terms of your other feats, I'd note that Lucky is a straight up nerf at just canceling disadvantage. I personally think Lucky is too good, but would fiddle with the number of re-rolls. I changed it to "per session" myself. It removes tracking between sessions, and helps curb its power in social/exploration situation that plays out over several days with little attention to individual days (IE, you are moving through the wilderness, odds are you are only making a couple rolls a day anyways). I do reserve the right to let it refresh FASTER however. Not sure on defensive duelist. Your proposal makes boss monsters even more of a joke than they already are in this edition, but I do think it needs something else. Maybe a "once per round" rather than using your reaction? [/QUOTE]
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Revising a few feats for balance in my home game - Thoughts?
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