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Revising a few feats for balance in my home game - Thoughts?
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<blockquote data-quote="Bacon Bits" data-source="post: 6770830" data-attributes="member: 6777737"><p>Hm. Problematic if the character is facing only one opponent, but then that's the point of the feat, isn't it? I can see this being too good in campaigns that favor single monster encounters. As long as it's only melee attacks I'd be willing to test it, but my gut says this is a bad idea.</p><p></p><p></p><p></p><p>Sure. An insignificant benefit to an underpowered feat, IMO. I'd rather it be something like "The first time you fail a death saving throw (even a natural 1) you instead treat it as a success. You must complete a long rest before you may use this feature again." That makes you a <em>lot</em> harder to kill, though, since it's essentially 4 failures before 2 successes.</p><p></p><p></p><p></p><p>I'm not a fan of universal damage bonuses any more than I am of making players do cost/benefit analyses in melee. I'd rather something like, "When you're fighting a creature that is at least one size category larger than you and at least Large, your attacks with Heavy melee weapons deal an additional 1d4/1d6 damage." A good feat should enhance the character and flavor of the subject, not just make it flat out more powerful all around.</p><p></p><p>Alternately if you want a universal damage bonus, increase the minimum damage by making 1s count as 2s, or (in the case of d10 and d12) 1s and 2s count as 3s.</p><p></p><p></p><p></p><p>I don't know what "once per long rest" means. Like it's actually ambiguous. 5e usually words things as either, "During a long rest, you may do XXXX as an action," or "As an action, you may do XXXX. You must complete a long rest before you may use this feature again." I'm not sure which you mean here.</p><p></p><p>Beyond that, this seems kind of like a Wisdom power to me.</p><p></p><p></p><p></p><p>Hm. I'm philosophically opposed to anything that eliminates advantage or disadvantage. Get disadvantage from 10 sources, advantage from 1, and burn a luck point? Bleah.</p><p></p><p>I'd rather reduce the feat to 2 luck points.</p><p></p><p></p><p></p><p>I disagree with the change here. Martial = Str & Dex. I don't see a problem with 2 dice, though. Superiority dice are already fairly marginal, IMO.</p><p></p><p></p><p></p><p>Ever? For any reason? Your phrasing is a bit ambiguous, though I do know what you mean. I suppose this isn't bad, but personally I like players having to chose between +1 AC and stealthiness. I suppose adding "or take a feat" to that list isn't such a bad thing, though.</p><p></p><p></p><p></p><p>Again, not a fan of universal damage bonuses. I'd rather, "When you're fighting a creature that resists weapon damage or piercing damage, your ranged weapons deal an additional 1d4/1d6 damage." There. Now you've got sniping for missing armor scales. Black arrow! I have saved you to the last.</p><p></p><p></p><p></p><p>Yeah, that's what this feat should already do.</p><p></p><p>As far as my suggestions, frankly, I'm tempted to bar Polearm Master and Great Weapon Master from working together, and barring Sharpshooter and Crossbow Expert from working together. They're no longer interesting when they're that much better than everything else. I don't know of a good way to do that, however.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 6770830, member: 6777737"] Hm. Problematic if the character is facing only one opponent, but then that's the point of the feat, isn't it? I can see this being too good in campaigns that favor single monster encounters. As long as it's only melee attacks I'd be willing to test it, but my gut says this is a bad idea. Sure. An insignificant benefit to an underpowered feat, IMO. I'd rather it be something like "The first time you fail a death saving throw (even a natural 1) you instead treat it as a success. You must complete a long rest before you may use this feature again." That makes you a [I]lot[/I] harder to kill, though, since it's essentially 4 failures before 2 successes. I'm not a fan of universal damage bonuses any more than I am of making players do cost/benefit analyses in melee. I'd rather something like, "When you're fighting a creature that is at least one size category larger than you and at least Large, your attacks with Heavy melee weapons deal an additional 1d4/1d6 damage." A good feat should enhance the character and flavor of the subject, not just make it flat out more powerful all around. Alternately if you want a universal damage bonus, increase the minimum damage by making 1s count as 2s, or (in the case of d10 and d12) 1s and 2s count as 3s. I don't know what "once per long rest" means. Like it's actually ambiguous. 5e usually words things as either, "During a long rest, you may do XXXX as an action," or "As an action, you may do XXXX. You must complete a long rest before you may use this feature again." I'm not sure which you mean here. Beyond that, this seems kind of like a Wisdom power to me. Hm. I'm philosophically opposed to anything that eliminates advantage or disadvantage. Get disadvantage from 10 sources, advantage from 1, and burn a luck point? Bleah. I'd rather reduce the feat to 2 luck points. I disagree with the change here. Martial = Str & Dex. I don't see a problem with 2 dice, though. Superiority dice are already fairly marginal, IMO. Ever? For any reason? Your phrasing is a bit ambiguous, though I do know what you mean. I suppose this isn't bad, but personally I like players having to chose between +1 AC and stealthiness. I suppose adding "or take a feat" to that list isn't such a bad thing, though. Again, not a fan of universal damage bonuses. I'd rather, "When you're fighting a creature that resists weapon damage or piercing damage, your ranged weapons deal an additional 1d4/1d6 damage." There. Now you've got sniping for missing armor scales. Black arrow! I have saved you to the last. Yeah, that's what this feat should already do. As far as my suggestions, frankly, I'm tempted to bar Polearm Master and Great Weapon Master from working together, and barring Sharpshooter and Crossbow Expert from working together. They're no longer interesting when they're that much better than everything else. I don't know of a good way to do that, however. [/QUOTE]
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