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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revising and rebalancing the races? How would you do it
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<blockquote data-quote="Greg K" data-source="post: 4507884" data-attributes="member: 5038"><p>One of the few things that I like about 4e is how they removed most of the nonbiological aspects of race and made them into feats. It's something that I wanted to see for 3e. Accordingly, I've made a list of features that I would like to see retained and a second for those I'd like to see handled via feats. </p><p></p><p>So, how would you balance the races accordingly (including adding features)? How would you build the racial feats (using existing 3e feats is perfectly fine).</p><p></p><p>Dwarf</p><p>Retains:</p><p>- +2 con, -2 Cha</p><p>- Darkvision</p><p>- Poison Resistance: +2 to Saves vs. Poison</p><p>- Spell Resistance: +2 to Saves vs. spells and spell like effects.</p><p>- Stability</p><p></p><p>Become Feats</p><p>- Stonecunning</p><p>- +1 race bonus vs. orcs and goblinoids </p><p>- +4 dodge bonus vs giants</p><p>- +2 bonus to appraise</p><p>- +2 craft check bonus to checks related to stonework and metalwork</p><p></p><p></p><p>Elf</p><p>Retains</p><p>- +2 Dex- Con</p><p>- Lowlight vision</p><p>- immunity to sleep</p><p>- +2 bonus vs enchantment spells and effects</p><p>- Keen Senses: +2 spot, listen, search</p><p></p><p>Feats:</p><p>- Elven Weapon Proficiency</p><p></p><p>Gnome</p><p>Retain</p><p>- +2 Con, -2 Str</p><p>- Small size</p><p>- 20ft base speed</p><p>- Low light vision</p><p>- Keen Ears: +2 racial bonus to listen checks</p><p></p><p>Feats</p><p>+2 bonus to craft (alchemy) checks</p><p>+1 racial bonus to attack rolls vs kobolds and goblinoids</p><p>+4 dodge bonus vs giants</p><p>Illusion familiarity: +2 save bonus vs. illusions</p><p>+ Illusion Training: Casting spells</p><p></p><p>Half Elf</p><p>Retain:</p><p>Low light vision</p><p>+2 vs enchantment spells and effects</p><p>immunity to sleep</p><p>Keen Senses: +1 bonus to listen, search and spot </p><p>Elven blood</p><p></p><p>Feat</p><p>+2 diplomacy and gather info</p><p></p><p>Half orc</p><p>+2 Str -2 Int -2 Cha</p><p>Darkvision</p><p>Orc blood</p><p></p><p>Halfling</p><p>Retain:</p><p>+2 Dex, - 2 Str</p><p>small size</p><p>base speed 20ft</p><p>+1 racial bonus on saving throws</p><p>+2 morale bonus vs feat</p><p>Keen Ears: +2 to listen checks</p><p></p><p>Feats:</p><p>- Good Aim: +1 w/ thrown weapons</p><p>- Atheltic and Surefooted: +2 climb, jump, move silent</p></blockquote><p></p>
[QUOTE="Greg K, post: 4507884, member: 5038"] One of the few things that I like about 4e is how they removed most of the nonbiological aspects of race and made them into feats. It's something that I wanted to see for 3e. Accordingly, I've made a list of features that I would like to see retained and a second for those I'd like to see handled via feats. So, how would you balance the races accordingly (including adding features)? How would you build the racial feats (using existing 3e feats is perfectly fine). Dwarf Retains: - +2 con, -2 Cha - Darkvision - Poison Resistance: +2 to Saves vs. Poison - Spell Resistance: +2 to Saves vs. spells and spell like effects. - Stability Become Feats - Stonecunning - +1 race bonus vs. orcs and goblinoids - +4 dodge bonus vs giants - +2 bonus to appraise - +2 craft check bonus to checks related to stonework and metalwork Elf Retains - +2 Dex- Con - Lowlight vision - immunity to sleep - +2 bonus vs enchantment spells and effects - Keen Senses: +2 spot, listen, search Feats: - Elven Weapon Proficiency Gnome Retain - +2 Con, -2 Str - Small size - 20ft base speed - Low light vision - Keen Ears: +2 racial bonus to listen checks Feats +2 bonus to craft (alchemy) checks +1 racial bonus to attack rolls vs kobolds and goblinoids +4 dodge bonus vs giants Illusion familiarity: +2 save bonus vs. illusions + Illusion Training: Casting spells Half Elf Retain: Low light vision +2 vs enchantment spells and effects immunity to sleep Keen Senses: +1 bonus to listen, search and spot Elven blood Feat +2 diplomacy and gather info Half orc +2 Str -2 Int -2 Cha Darkvision Orc blood Halfling Retain: +2 Dex, - 2 Str small size base speed 20ft +1 racial bonus on saving throws +2 morale bonus vs feat Keen Ears: +2 to listen checks Feats: - Good Aim: +1 w/ thrown weapons - Atheltic and Surefooted: +2 climb, jump, move silent [/QUOTE]
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Revising and rebalancing the races? How would you do it
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