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Revising Artificer lore to be unmagical
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<blockquote data-quote="NotAYakk" data-source="post: 8354545" data-attributes="member: 72555"><p>I like the idea of making the Artificer Vancian. I'd go further, and make it <strong>short rest</strong> Vancian.</p><p></p><p>They get <strong>gizmos</strong>. A gizmo is a device that casts an artificer "spell", once. Gizmos require constant monitoring and tweaking, and you can maintain at most a few of them at once.</p><p></p><p>At level 1, building a gizmo is something you can do over a long rest, but by level 5 you can build Gizmos over a short rest. Maybe eventually they can build a Gizmo in 10 minutes. The time it takes to build a gizmo is the "rest" refresh time.</p><p></p><p>The number of gizmos you can maintain ends up looking like Warlock spell slot progression, and the max level of the Gizmo you can build scales similarly.</p><p></p><p>You prepare your gizmo (build it) over the rest, and maintain it the rest of the day.</p><p></p><p>Now just have some fun with subclasses. For example:</p><p></p><p>The Alchemist gizmos are special in that you can <strong>hand them to someone else</strong>, and if the casting time is 1 action or 1 bonus action and the target is one creature or self the other person can drink it to get the effect.</p><p></p><p>They cannot build a gizmo that 'self maintains' like this -- all of the improvised stuff they build break down and needs constant repair and maintenance. Crafting a non-prototype is a process more similar to building a magical item than the above.</p><p></p><p>This artificer isn't ever casting spells. Their gizmos may use magic as part of physics (because that is what a technologist in a magical world would do), but they themselves have no magical abilities. They just activate gizmos.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8354545, member: 72555"] I like the idea of making the Artificer Vancian. I'd go further, and make it [B]short rest[/B] Vancian. They get [b]gizmos[/b]. A gizmo is a device that casts an artificer "spell", once. Gizmos require constant monitoring and tweaking, and you can maintain at most a few of them at once. At level 1, building a gizmo is something you can do over a long rest, but by level 5 you can build Gizmos over a short rest. Maybe eventually they can build a Gizmo in 10 minutes. The time it takes to build a gizmo is the "rest" refresh time. The number of gizmos you can maintain ends up looking like Warlock spell slot progression, and the max level of the Gizmo you can build scales similarly. You prepare your gizmo (build it) over the rest, and maintain it the rest of the day. Now just have some fun with subclasses. For example: The Alchemist gizmos are special in that you can [b]hand them to someone else[/b], and if the casting time is 1 action or 1 bonus action and the target is one creature or self the other person can drink it to get the effect. They cannot build a gizmo that 'self maintains' like this -- all of the improvised stuff they build break down and needs constant repair and maintenance. Crafting a non-prototype is a process more similar to building a magical item than the above. This artificer isn't ever casting spells. Their gizmos may use magic as part of physics (because that is what a technologist in a magical world would do), but they themselves have no magical abilities. They just activate gizmos. [/QUOTE]
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