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General Tabletop Discussion
*Dungeons & Dragons
Revising Attacks Of Opportunity
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<blockquote data-quote="JamesonCourage" data-source="post: 6472716" data-attributes="member: 6668292"><p>Good point! Sounds like a simple solution to that problem.</p><p></p><p>Perfectly, no. But varying degrees, sure. At least have something better than helpless. (So something like your Distract maneuver that you deliberately fail your check on.)</p><p></p><p>It would threaten the PCs more, certainly. But that doesn't bug me. The same goes for my Hit Chart (with long-lasting injuries, self-buffs, infections, etc.), but I've only ever expanded and refined it over time.</p><p></p><p>I think if I revise AoOs in my system then that'd be closer to the route I'll take. Something anyone can do, though I'd probably require something to use it. Though you do have to have the AoO feat in order to make any to begin with (in my system), so that's probably enough of a cost already.</p><p></p><p>Right. I still have a slight reservation in that most melee attacks generally also take several seconds and involve an abstraction consisting of multiple swings, yet we allow AoOs with melee attacks without issue.</p><p></p><p>On the other hand, I can pretty easily envision a quick swing taking advantage of an opening, and for spells I'd probably need a Quickened-like effect (the free action casting you mention). Something for me to think about.</p><p></p><p>So, in the event he's holding or readying his action, should he be able to forfeit his readied action / use his turn to fire that arrow at that opening?</p><p></p><p>Sorry in advance for breaking this down into bits. I want to hit on it, as your input is well thought out.</p><p></p><p>I think requiring a cost is mandatory - a use of AoO (for those with Combat Reflexes, or the like), a feat (like your Snap Shot), Technique Points (points given based on your Base Attack that you can spend on maneuvers in my RPG, including using Full Attack, Whirlwind Attack, etc.), or whatever.</p><p></p><p>I kinda like the virtual zone. I could see a feat for that. Though personally, I'm not sure if you'd need it. Melee creatures get away with the extra attacks and are fine. I see many more effective melee warrior builds than ranged warrior builds. (In 3.X, at least; mundane ranged got a bump in my RPG.)</p><p></p><p>I've actually looked into a count-up initiative system, and think it'd be decently fast once everybody got accustomed to it. Something we can discuss if you'd like.</p><p></p><p>This makes sense to me.</p><p></p><p>The same thing happens to me with my system. Though I like asking about stuff and reading stuff before adapting it.</p><p></p><p>I know how you feel. I'm really happy with my system, and yet here I am, asking about stuff so I can tinker some more. I'm already revising skills (very slowly), with ideas for revising feats just around the corner...</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6472716, member: 6668292"] Good point! Sounds like a simple solution to that problem. Perfectly, no. But varying degrees, sure. At least have something better than helpless. (So something like your Distract maneuver that you deliberately fail your check on.) It would threaten the PCs more, certainly. But that doesn't bug me. The same goes for my Hit Chart (with long-lasting injuries, self-buffs, infections, etc.), but I've only ever expanded and refined it over time. I think if I revise AoOs in my system then that'd be closer to the route I'll take. Something anyone can do, though I'd probably require something to use it. Though you do have to have the AoO feat in order to make any to begin with (in my system), so that's probably enough of a cost already. Right. I still have a slight reservation in that most melee attacks generally also take several seconds and involve an abstraction consisting of multiple swings, yet we allow AoOs with melee attacks without issue. On the other hand, I can pretty easily envision a quick swing taking advantage of an opening, and for spells I'd probably need a Quickened-like effect (the free action casting you mention). Something for me to think about. So, in the event he's holding or readying his action, should he be able to forfeit his readied action / use his turn to fire that arrow at that opening? Sorry in advance for breaking this down into bits. I want to hit on it, as your input is well thought out. I think requiring a cost is mandatory - a use of AoO (for those with Combat Reflexes, or the like), a feat (like your Snap Shot), Technique Points (points given based on your Base Attack that you can spend on maneuvers in my RPG, including using Full Attack, Whirlwind Attack, etc.), or whatever. I kinda like the virtual zone. I could see a feat for that. Though personally, I'm not sure if you'd need it. Melee creatures get away with the extra attacks and are fine. I see many more effective melee warrior builds than ranged warrior builds. (In 3.X, at least; mundane ranged got a bump in my RPG.) I've actually looked into a count-up initiative system, and think it'd be decently fast once everybody got accustomed to it. Something we can discuss if you'd like. This makes sense to me. The same thing happens to me with my system. Though I like asking about stuff and reading stuff before adapting it. I know how you feel. I'm really happy with my system, and yet here I am, asking about stuff so I can tinker some more. I'm already revising skills (very slowly), with ideas for revising feats just around the corner... [/QUOTE]
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