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General Tabletop Discussion
*Dungeons & Dragons
Revising Attacks Of Opportunity
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<blockquote data-quote="Celebrim" data-source="post: 6472877" data-attributes="member: 4937"><p>While you are right concerning the rules, I'd never allow something as abusable as Robilar's Gambit in my game.</p><p></p><p></p><p></p><p>Any time you suggest the ready action as a cure for the combat system, understanding you are appealing to a kludge that is far worse in almost every regard to almost anything you could appeal to. Ready is the abstraction of last resort. Whereas other kludges in a turn based combat economy rely on spending resources in response to past or present actions, ready requires you spend resources against a future action.</p><p></p><p></p><p></p><p>They are so poor and poorly thought out that almost every turn based system that lacks a segmented round has adopted them in some variation. So I guess that they are about as poor and kludgy in that respect as hit points - such a terrible idea that almost everyone uses them.</p><p></p><p></p><p></p><p>Poorly thought out and necessary apparently. </p><p></p><p></p><p></p><p>Yes.</p><p></p><p></p><p></p><p>I suggest then that you design your own system. As a starting place, I try looking at the impulse chart for Star Fleet Battles, which would eliminate the need for AoO and suggest a strong approach to the problem. Also having a glance at the rules for Advanced Hackmaster would help. Otherwise, if you don't want to do that, since by your own estimation AoO's are necessary, I suggest your dislike of AoO's is both irrational and also suggests you don't have much to contribute to a thread on the topic of AoO.</p><p></p><p></p><p></p><p>I disagree. The AoO was one of the strongest ideas in the 3e rules, as it allowed intuitive linear combat turns to retain verisimilitude. The alternatives are to require various sorts of simultaneous declarations, phases, or segmentation of the round into fine units - any of which vastly increases the complexity of round to round resolution compared to AoO's. The linear combat turn does indeed break in edge cases ('pass the baton', for example), but the AoO was never one of them and is a very sensible design.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6472877, member: 4937"] While you are right concerning the rules, I'd never allow something as abusable as Robilar's Gambit in my game. Any time you suggest the ready action as a cure for the combat system, understanding you are appealing to a kludge that is far worse in almost every regard to almost anything you could appeal to. Ready is the abstraction of last resort. Whereas other kludges in a turn based combat economy rely on spending resources in response to past or present actions, ready requires you spend resources against a future action. They are so poor and poorly thought out that almost every turn based system that lacks a segmented round has adopted them in some variation. So I guess that they are about as poor and kludgy in that respect as hit points - such a terrible idea that almost everyone uses them. Poorly thought out and necessary apparently. Yes. I suggest then that you design your own system. As a starting place, I try looking at the impulse chart for Star Fleet Battles, which would eliminate the need for AoO and suggest a strong approach to the problem. Also having a glance at the rules for Advanced Hackmaster would help. Otherwise, if you don't want to do that, since by your own estimation AoO's are necessary, I suggest your dislike of AoO's is both irrational and also suggests you don't have much to contribute to a thread on the topic of AoO. I disagree. The AoO was one of the strongest ideas in the 3e rules, as it allowed intuitive linear combat turns to retain verisimilitude. The alternatives are to require various sorts of simultaneous declarations, phases, or segmentation of the round into fine units - any of which vastly increases the complexity of round to round resolution compared to AoO's. The linear combat turn does indeed break in edge cases ('pass the baton', for example), but the AoO was never one of them and is a very sensible design. [/QUOTE]
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