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General Tabletop Discussion
*Dungeons & Dragons
Revising Castle Grayhawk for 5e
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<blockquote data-quote="JeffB" data-source="post: 7889679" data-attributes="member: 518"><p>If you want to stick with TSR versions- then GH Ruins is the way to go. But overall it's not muh like the actual CGH. It's mostly TSR designer works with a few of the names/locations from the actual CGH.</p><p></p><p>If you want to get as close to Gary's as possible then you need to try to find, and then shell out cash for Castle Zagyg products from TLG. It's not Castle GH exactly as it was in say 1973 but it's Gary's version of Castle GH as it was played over the years/expanded/modified.</p><p></p><p>Sadly he never got to complete it (with Jeff T's help) and Gail pulled the contract from The Trolls after his death- it seems unlikely we will ever see a CGH that is as true as CZ was unless Gail grants someone a contract or sells the rights.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7889679, member: 518"] If you want to stick with TSR versions- then GH Ruins is the way to go. But overall it's not muh like the actual CGH. It's mostly TSR designer works with a few of the names/locations from the actual CGH. If you want to get as close to Gary's as possible then you need to try to find, and then shell out cash for Castle Zagyg products from TLG. It's not Castle GH exactly as it was in say 1973 but it's Gary's version of Castle GH as it was played over the years/expanded/modified. Sadly he never got to complete it (with Jeff T's help) and Gail pulled the contract from The Trolls after his death- it seems unlikely we will ever see a CGH that is as true as CZ was unless Gail grants someone a contract or sells the rights. [/QUOTE]
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Revising Castle Grayhawk for 5e
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