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<blockquote data-quote="Ruin Explorer" data-source="post: 8236570" data-attributes="member: 18"><p>See, your example is proving my point.</p><p></p><p>You're talking about a setting where slavery is not common, not everyday, not centered or focused on, and acting like, because it technically had a scene involving slavery, that's the same as a setting built around slavery.</p><p></p><p>This is what I'm trying to get across to you: that's not the same. That you think it is, is demonstrating a problem in your thinking (imho of course). It's making you unable to comprehend the premise that other people are working from. Even if those others are wrong, you don't even get where they're coming from.</p><p></p><p>Okay, make a game setting that centers genocide, holocaust-style genocide, or even Rwanda-style genocide, in the way that Dark Sun centers slavery, and see how that works out for you, eh? Because it's not going to work out well. I can't think of any games that center on-screen "mass starvation" or even human sacrifice in that way, and murder and invasion are so vague as to be meaningless. Piracy seems pretty randomly thrown in there - "You wouldn't download a car!". World-ending destruction is averted, generally speaking. Settings are either set before it, or after it, and I guarantee any one set in the utter misery of "during" in it, when it's not possible to avert, would not do great.</p><p></p><p>To be clear, I'm not saying you're not entitled to an opinion here. I'm saying you literally don't understand what the objection is here, and once you do understand it, then your opinion could be a lot more useful.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8236570, member: 18"] See, your example is proving my point. You're talking about a setting where slavery is not common, not everyday, not centered or focused on, and acting like, because it technically had a scene involving slavery, that's the same as a setting built around slavery. This is what I'm trying to get across to you: that's not the same. That you think it is, is demonstrating a problem in your thinking (imho of course). It's making you unable to comprehend the premise that other people are working from. Even if those others are wrong, you don't even get where they're coming from. Okay, make a game setting that centers genocide, holocaust-style genocide, or even Rwanda-style genocide, in the way that Dark Sun centers slavery, and see how that works out for you, eh? Because it's not going to work out well. I can't think of any games that center on-screen "mass starvation" or even human sacrifice in that way, and murder and invasion are so vague as to be meaningless. Piracy seems pretty randomly thrown in there - "You wouldn't download a car!". World-ending destruction is averted, generally speaking. Settings are either set before it, or after it, and I guarantee any one set in the utter misery of "during" in it, when it's not possible to avert, would not do great. To be clear, I'm not saying you're not entitled to an opinion here. I'm saying you literally don't understand what the objection is here, and once you do understand it, then your opinion could be a lot more useful. [/QUOTE]
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