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Revising Classic Settings
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<blockquote data-quote="Eltab" data-source="post: 8238293" data-attributes="member: 6803337"><p>The problem of 'problematic material' is not as difficult as it is being made out to be. Suggestion #1 sounds like "Vietnam War outcast" dialed up to 11, so a group of players who engage with the situation can figure out - in-game or away-from-table - that the answer lies down the road of mental healing.</p><p></p><p>The point of a re-release of Dark Sun is not to protect the players from the bad stuff, but to allow them to confront the bad stuff. Doing so in imagination is practice for being able to confront IRL bad stuff, if/when that should be thrust upon you.</p></blockquote><p></p>
[QUOTE="Eltab, post: 8238293, member: 6803337"] The problem of 'problematic material' is not as difficult as it is being made out to be. Suggestion #1 sounds like "Vietnam War outcast" dialed up to 11, so a group of players who engage with the situation can figure out - in-game or away-from-table - that the answer lies down the road of mental healing. The point of a re-release of Dark Sun is not to protect the players from the bad stuff, but to allow them to confront the bad stuff. Doing so in imagination is practice for being able to confront IRL bad stuff, if/when that should be thrust upon you. [/QUOTE]
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