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<blockquote data-quote="humble minion" data-source="post: 8238423" data-attributes="member: 5948"><p>Agreed, but if (for argument's sake) I had a player in my group who was the real-life survivor of a murdered family, i'd have no compunctions about saying in session zero "no 'survivor of murdered family' PCs in this campaign" and not including last-survivor-of-murdered-family plotlines.</p><p></p><p>I think the issue with slavery in Dark Sun (and I say this as someone who absolutely loves Dark Sun) is that it's absolutely integral to the setting. Lack of water, gods, and metal, magic draining life, despotic sorcerer-kings ruling city-states, psionics, slavery and gladiatorial combat. Those are basically the pillars of Dark Sun right there. </p><p></p><p>If you want to run an campaign (for instance) in as-written FR, and not include murdered families, then yeah, you can do it and not notice the difference. Murdered families certainly happen in FR (hell, so does slavery), but the setting isn't built around them, FR isn't the 'murdered family' campaign world in anything like the way DS is the 'slavery' campaign world. It's a lot harder to have an as-written Dark Sun campaign that didn't feature slavery on a reasonably regular basis.</p><p></p><p>Would it stop me personally running or playing a Dark Sun game? Hell no. Like i said, I love the world, but on the other hand, i have no personal skin in this game. But if there was someone in my group who did have issues about playing in a game with slavery in it, then I'd look at another setting, because if it;'s not fun for them, it's not fun for them, and it's not my job to self-administer amateur therapy through kicking imaginary slavers in the head if they don't want to do that. (And on the other hand, if I was in a game and one of the PCs started setting themselves up as a slave trader or buying slaves or whatever, and the player was all 'I'm just roleplaying, it's what my character would do!', then there'd be some fairly frank OOC conversations happening about that too.) I suspect WotC won't want to present that binary take-it-or-leave-it choice to their customers though, and that the 5e iteration of the setting will be altered to accommodate to reflect more modern thinking. For instance removal of support for PC templars, who are after all the brutal enforcers of a tyrannical slave state, i think is almost a certainty.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8238423, member: 5948"] Agreed, but if (for argument's sake) I had a player in my group who was the real-life survivor of a murdered family, i'd have no compunctions about saying in session zero "no 'survivor of murdered family' PCs in this campaign" and not including last-survivor-of-murdered-family plotlines. I think the issue with slavery in Dark Sun (and I say this as someone who absolutely loves Dark Sun) is that it's absolutely integral to the setting. Lack of water, gods, and metal, magic draining life, despotic sorcerer-kings ruling city-states, psionics, slavery and gladiatorial combat. Those are basically the pillars of Dark Sun right there. If you want to run an campaign (for instance) in as-written FR, and not include murdered families, then yeah, you can do it and not notice the difference. Murdered families certainly happen in FR (hell, so does slavery), but the setting isn't built around them, FR isn't the 'murdered family' campaign world in anything like the way DS is the 'slavery' campaign world. It's a lot harder to have an as-written Dark Sun campaign that didn't feature slavery on a reasonably regular basis. Would it stop me personally running or playing a Dark Sun game? Hell no. Like i said, I love the world, but on the other hand, i have no personal skin in this game. But if there was someone in my group who did have issues about playing in a game with slavery in it, then I'd look at another setting, because if it;'s not fun for them, it's not fun for them, and it's not my job to self-administer amateur therapy through kicking imaginary slavers in the head if they don't want to do that. (And on the other hand, if I was in a game and one of the PCs started setting themselves up as a slave trader or buying slaves or whatever, and the player was all 'I'm just roleplaying, it's what my character would do!', then there'd be some fairly frank OOC conversations happening about that too.) I suspect WotC won't want to present that binary take-it-or-leave-it choice to their customers though, and that the 5e iteration of the setting will be altered to accommodate to reflect more modern thinking. For instance removal of support for PC templars, who are after all the brutal enforcers of a tyrannical slave state, i think is almost a certainty. [/QUOTE]
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