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<blockquote data-quote="Coroc" data-source="post: 8241111" data-attributes="member: 6895991"><p>1. Dark Sun still is a great setting, and i see ways to make it work with 5e but you need to put on grognard googles xtreme for it to reach that tone. And since todays generation will not even remotely understand what that tone is - it is also useless to try and explain it to them, they do not know that rock'n'roll feeling because they never experienced all the circumstances themselves, it is like my parents telling me about ww2, they experienced it as kids but i will only get an idea on how it possibly was, but that's about it -</p><p>and since wotc wants to sell to younger people also, they will not do it right, basta, no use discussing it.</p><p></p><p>2. Muls are a crossbread between human and dwarves, a thing normally not possible in other settings, and muls are sterile like the namegiving horse/donkey crossbreed, so even if possible, there is no point in it.</p><p>With halfgiants it is even stated that their origins are because of magical help, since it would not work out the normal way.</p><p>But every race is stronger in DS so evolution parallel to the breeding of special slave races already did what you propagated. It is just muls not only are stronger, they also need less water than other races so in many circumstances they are more optimized. Being a bit dull they also do not tend to rebell as easy, as long as the basic needs are covered.</p><p></p><p>3. You do not navigate in DS. Travel is an adventure on its own, it is not taking the five o clock caravan from Tyr to Urik at fridays.</p></blockquote><p></p>
[QUOTE="Coroc, post: 8241111, member: 6895991"] 1. Dark Sun still is a great setting, and i see ways to make it work with 5e but you need to put on grognard googles xtreme for it to reach that tone. And since todays generation will not even remotely understand what that tone is - it is also useless to try and explain it to them, they do not know that rock'n'roll feeling because they never experienced all the circumstances themselves, it is like my parents telling me about ww2, they experienced it as kids but i will only get an idea on how it possibly was, but that's about it - and since wotc wants to sell to younger people also, they will not do it right, basta, no use discussing it. 2. Muls are a crossbread between human and dwarves, a thing normally not possible in other settings, and muls are sterile like the namegiving horse/donkey crossbreed, so even if possible, there is no point in it. With halfgiants it is even stated that their origins are because of magical help, since it would not work out the normal way. But every race is stronger in DS so evolution parallel to the breeding of special slave races already did what you propagated. It is just muls not only are stronger, they also need less water than other races so in many circumstances they are more optimized. Being a bit dull they also do not tend to rebell as easy, as long as the basic needs are covered. 3. You do not navigate in DS. Travel is an adventure on its own, it is not taking the five o clock caravan from Tyr to Urik at fridays. [/QUOTE]
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