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<blockquote data-quote="Faolyn" data-source="post: 8241394" data-attributes="member: 6915329"><p>Spelljammer was silly, but it wasn't <em>Toon</em>--the silliness was in the background detail. The actual <em>concept </em>of Spelljammer was fairly serious. It just had some fairly silly things, like goofy monsters such as the lutem (the mud women I mentioned), or anything related to the Dragonlance-based tinker gnomes, or the dohwar.</p><p></p><p>And as for silliness in general, the crypt of Curse of Strahd had some horrifically pun-based names on the tombs--so horrific, I had to change them to names that didn't make me want to gouge my own eyes out.</p><p></p><p>I don't really see the philosophy of Planescape being a big issue either. It's not like the game required you, the player, to be philosophical.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8241394, member: 6915329"] Spelljammer was silly, but it wasn't [I]Toon[/I]--the silliness was in the background detail. The actual [I]concept [/I]of Spelljammer was fairly serious. It just had some fairly silly things, like goofy monsters such as the lutem (the mud women I mentioned), or anything related to the Dragonlance-based tinker gnomes, or the dohwar. And as for silliness in general, the crypt of Curse of Strahd had some horrifically pun-based names on the tombs--so horrific, I had to change them to names that didn't make me want to gouge my own eyes out. I don't really see the philosophy of Planescape being a big issue either. It's not like the game required you, the player, to be philosophical. [/QUOTE]
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