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Community
General Tabletop Discussion
*Dungeons & Dragons
Revising Enchantment Spells
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<blockquote data-quote="JohnTitusRenzi" data-source="post: 6746946" data-attributes="member: 6802020"><p>Charisma Saves</p><p>The Enchanter's DC8+its spell ability modifier+its proficiency bonus+its spell focus+2</p><p>versus</p><p>the Target's 1d20+its charisma modifier+its proficiency bonus</p><p></p><p>Target is 1 +1 target per higher spell slot prepared</p><p></p><p>Duration is concentration for up to 1 minute</p><p></p><p>Cantrip Friends - the target does not attack you but attacks your allies, the spell ends at the end of the target's next turn</p><p>1st Slot Command - the target obeys 1 word reasonable commands, the spell ends with an unreasonable command</p><p>2nd Slot Suggestion - the target obeys 2 phrase reasonable suggestions, the spell ends with an unreasonable command</p><p>3rd Slot Enthrall - the target moves its speed toward you and takes no actions other than defense</p><p>4th Slot Sleep - the spell on the is broken when the target is slapped by an ally or takes auto normal damage</p><p>5th Slot Hold - the target re-rolls a cha save after taking each auto hit for normal damage</p><p>6th Slot Confuse - the target makes an attack on the nearest being, re-rolls cha save at the start of each of its turns</p><p>7th Slot Charm - the target re-rolls a cha save before each attack on an ally </p><p>8th Slot Dominate - the target re-rolls a cha save before each attack on itself, </p><p>the target must fail 2 cha saves out of 3 before it takes great fall damage or pushes an ally,</p><p>it re-rolls after every turn spent or grappling its ally to stay in fire or an element taking constant damage</p></blockquote><p></p>
[QUOTE="JohnTitusRenzi, post: 6746946, member: 6802020"] Charisma Saves The Enchanter's DC8+its spell ability modifier+its proficiency bonus+its spell focus+2 versus the Target's 1d20+its charisma modifier+its proficiency bonus Target is 1 +1 target per higher spell slot prepared Duration is concentration for up to 1 minute Cantrip Friends - the target does not attack you but attacks your allies, the spell ends at the end of the target's next turn 1st Slot Command - the target obeys 1 word reasonable commands, the spell ends with an unreasonable command 2nd Slot Suggestion - the target obeys 2 phrase reasonable suggestions, the spell ends with an unreasonable command 3rd Slot Enthrall - the target moves its speed toward you and takes no actions other than defense 4th Slot Sleep - the spell on the is broken when the target is slapped by an ally or takes auto normal damage 5th Slot Hold - the target re-rolls a cha save after taking each auto hit for normal damage 6th Slot Confuse - the target makes an attack on the nearest being, re-rolls cha save at the start of each of its turns 7th Slot Charm - the target re-rolls a cha save before each attack on an ally 8th Slot Dominate - the target re-rolls a cha save before each attack on itself, the target must fail 2 cha saves out of 3 before it takes great fall damage or pushes an ally, it re-rolls after every turn spent or grappling its ally to stay in fire or an element taking constant damage [/QUOTE]
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Revising Enchantment Spells
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