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General Tabletop Discussion
*Pathfinder & Starfinder
Revising H1: Keep on the Shadowfell for Roleplayers (significant spoilerage)
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<blockquote data-quote="Tsukiyomi" data-source="post: 4295391" data-attributes="member: 64881"><p>I plan to run this module myself, and I'm also concerned about the high number of combat encounters.</p><p></p><p>Basically, I'm going to more or less ignore the kobold part and replace it with a small side dungeon of my own design, with only a single combat encounter inside. When the party actually gets to the keep, I'm going to pluck out a lot of the repetitive combat encounters and replace them with noncombat stuff -- things to investigate, text props that contain a few secrets of my campaign world, etc.</p><p></p><p>I like dungeon crawls to some degree, just not ones that have combat after combat encounter...</p></blockquote><p></p>
[QUOTE="Tsukiyomi, post: 4295391, member: 64881"] I plan to run this module myself, and I'm also concerned about the high number of combat encounters. Basically, I'm going to more or less ignore the kobold part and replace it with a small side dungeon of my own design, with only a single combat encounter inside. When the party actually gets to the keep, I'm going to pluck out a lot of the repetitive combat encounters and replace them with noncombat stuff -- things to investigate, text props that contain a few secrets of my campaign world, etc. I like dungeon crawls to some degree, just not ones that have combat after combat encounter... [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revising H1: Keep on the Shadowfell for Roleplayers (significant spoilerage)
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