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General Tabletop Discussion
*Pathfinder & Starfinder
Revising H1: Keep on the Shadowfell for Roleplayers (significant spoilerage)
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<blockquote data-quote="TheNovaLord" data-source="post: 4295440" data-attributes="member: 31097"><p>having played the two preview mods they did seem a bit combatty</p><p></p><p>i have written my first adventure for our new 1st level party. </p><p></p><p>it break down like this</p><p></p><p></p><p>200xp for slaying the beetles (CE)</p><p>150xp for killing the bat (SCE)</p><p>25xp for keeping Justin alive (SCE)</p><p>100xp for rescuing Justine (SCE)</p><p>65xp for dialogue at Townhall (RP/SC)</p><p>50xp to slay spider (SCE) +</p><p>125xp for escaping spider alive (SCE)</p><p>88xp for killing spider minions (CE)</p><p>25xp for quality report (RP/SC)</p><p>75xp for agreeing to help engineers (RP)</p><p>50xp-75xp for reassuring the worried (SC)</p><p>175xp for defeating the risen dead.(CE)</p><p>125xp for surviving the trap.(TE)</p><p>75xp for calming the guardians.(SC/RP)</p><p>50xp quest award for setting the Eyes.(QA))</p><p>400xp for wiping out the couriers guild (CE)</p><p>50xp for leaving no evidence or not disturbing the Temple skeletons (QA)</p><p>25xp for any help blocking the pass (QA)</p><p>200xp Finished Quest Award (QA)</p><p>up to 100xp genreally entertaining the GM!!</p><p></p><p>CE combat Encounter</p><p>SC Skill challenge</p><p>SCE skill challenge/ Combat combination</p><p>RP Roleplaying bonus</p><p>TE trap encounter</p><p>QA quest award</p><p></p><p>20 different xp rewards</p><p>only 5 being unavoidable combat</p><p>i think any more than that and my players would think it to dungeon-crawly</p><p></p><p>from what you say above i will buy KOTS but only to nick for ideas and maps.</p></blockquote><p></p>
[QUOTE="TheNovaLord, post: 4295440, member: 31097"] having played the two preview mods they did seem a bit combatty i have written my first adventure for our new 1st level party. it break down like this 200xp for slaying the beetles (CE) 150xp for killing the bat (SCE) 25xp for keeping Justin alive (SCE) 100xp for rescuing Justine (SCE) 65xp for dialogue at Townhall (RP/SC) 50xp to slay spider (SCE) + 125xp for escaping spider alive (SCE) 88xp for killing spider minions (CE) 25xp for quality report (RP/SC) 75xp for agreeing to help engineers (RP) 50xp-75xp for reassuring the worried (SC) 175xp for defeating the risen dead.(CE) 125xp for surviving the trap.(TE) 75xp for calming the guardians.(SC/RP) 50xp quest award for setting the Eyes.(QA)) 400xp for wiping out the couriers guild (CE) 50xp for leaving no evidence or not disturbing the Temple skeletons (QA) 25xp for any help blocking the pass (QA) 200xp Finished Quest Award (QA) up to 100xp genreally entertaining the GM!! CE combat Encounter SC Skill challenge SCE skill challenge/ Combat combination RP Roleplaying bonus TE trap encounter QA quest award 20 different xp rewards only 5 being unavoidable combat i think any more than that and my players would think it to dungeon-crawly from what you say above i will buy KOTS but only to nick for ideas and maps. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revising H1: Keep on the Shadowfell for Roleplayers (significant spoilerage)
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