Obryn
Hero
So, as has been noted many times, Karavakos, as-written, is booo-ring. He's got some weak at-wills, and can expend everything interesting within about 3 rounds or so. I don't really want that kind of anticlimax; I mean, the Mind Swap is fun, but that's kinda all he's got.
I think I found a good replacement, though... Anefsina, the White Petal (I think) from Open Grave. She's a Level 14 Controller, though seems a bit more like Artillery to me. Adding on Karavakos's Mind Swap should make her just about perfect.
I also noted that everything she has is Necrotic, which is fine for a necromancer. But Karavakos is a Wizard, near as I can tell, and needs more variety in his elements.
I dunno - I'm trying to figure out if he's too ... beefy ... now.
Critiques are welcome!
[sblock]
Karavakos (Revised)
Medium natural humanoid (tiefling)
Initiative +11 Senses Perception +7
HP 252; Bloodied 126
AC 29; Fortitude 26, Reflex 28, Will 27
Saving Throws +2
Speed 6
Action Points 1
Staff (Standard, at-will) Weapon
+21 vs Armor Class; 1d8+6 damage.
Lightning Arc (Standard, at-will) Lightning
Ranged 10; targets two enemies within range; range to second target can be measured from first target; +20 vs Reflex; 2d6+10 lightning damage.
Cold Ray (Standard, at-will) Cold
Ranged 10; +20 vs Reflex; 2d6+10 cold damage, and the target is slowed (save ends).
Life Tap (Standard, recharge
) ) Healing, Necrotic
Ranged 5; +20 vs Fortitude; 3d10+10 necrotic damage, the target is stunned until the end of Karavakos's next turn, and Karavakos regains 15 hit points.
Shackles of Dying Flame (Standard, recharge 
) Fire, Necrotic
Ranged 10; targets two enemies within range; +20 vs Fortitude; 2d8+10 fire damage, and the target takes ongoing 10 necrotic damage (save ends). While taking this ongoing damage, the target cannot spend healing surges.
Caustic Fire (Standard, recharge 
) Fire, Acid
Close blast 5; +20 vs Reflex; 2d8+13 acid damage, Push 1, and the target takes ongoing 10 fire damage (save ends).
Shadow Step (Move, encounter) Teleportation
Karavakos teleports up to 5 squares.
Mind Swap (Minor, at-will)
Ranged 10; swap positions with a false shard.
Infernal Wrath (Minor, encounter)
Gain +1 one attack and +3 damage to his next attack against a foe who hit Karavakos since his last turn.
Bloodhunt
+1 racial bonus to attack rolls against bloodied foes.
Quickening Staff (Daily)
Free Action. After using an Encounter, Recharge, or Daily Power, use an At-Will power.
Alignment Evil Languages Abyssal, Common
Skills Arcana +16, History +16, Insight +12
Str 11 (+6) Dex 12 (+7) Wis 13 (+7)
Con 14 (+8) Int 20 (+11) Cha 18 (+10)
Equipment: robes, dagger , potion of healing , quickening staff +3 (AV)
[/sblock]
Thanks!!
-O
I think I found a good replacement, though... Anefsina, the White Petal (I think) from Open Grave. She's a Level 14 Controller, though seems a bit more like Artillery to me. Adding on Karavakos's Mind Swap should make her just about perfect.
I also noted that everything she has is Necrotic, which is fine for a necromancer. But Karavakos is a Wizard, near as I can tell, and needs more variety in his elements.
I dunno - I'm trying to figure out if he's too ... beefy ... now.
[sblock]
Karavakos (Revised)
Medium natural humanoid (tiefling)
Initiative +11 Senses Perception +7
HP 252; Bloodied 126
AC 29; Fortitude 26, Reflex 28, Will 27
Saving Throws +2
Speed 6
Action Points 1
Staff (Standard, at-will) Weapon+21 vs Armor Class; 1d8+6 damage.
Lightning Arc (Standard, at-will) LightningRanged 10; targets two enemies within range; range to second target can be measured from first target; +20 vs Reflex; 2d6+10 lightning damage.
Cold Ray (Standard, at-will) ColdRanged 10; +20 vs Reflex; 2d6+10 cold damage, and the target is slowed (save ends).
Life Tap (Standard, recharge
) ) Healing, NecroticRanged 5; +20 vs Fortitude; 3d10+10 necrotic damage, the target is stunned until the end of Karavakos's next turn, and Karavakos regains 15 hit points.
Shackles of Dying Flame (Standard, recharge 
) Fire, NecroticRanged 10; targets two enemies within range; +20 vs Fortitude; 2d8+10 fire damage, and the target takes ongoing 10 necrotic damage (save ends). While taking this ongoing damage, the target cannot spend healing surges.
Caustic Fire (Standard, recharge 
) Fire, AcidClose blast 5; +20 vs Reflex; 2d8+13 acid damage, Push 1, and the target takes ongoing 10 fire damage (save ends).
Shadow Step (Move, encounter) Teleportation
Karavakos teleports up to 5 squares.
Mind Swap (Minor, at-will)
Ranged 10; swap positions with a false shard.
Infernal Wrath (Minor, encounter)
Gain +1 one attack and +3 damage to his next attack against a foe who hit Karavakos since his last turn.
Bloodhunt
+1 racial bonus to attack rolls against bloodied foes.
Quickening Staff (Daily)
Free Action. After using an Encounter, Recharge, or Daily Power, use an At-Will power.
Alignment Evil Languages Abyssal, Common
Skills Arcana +16, History +16, Insight +12
Str 11 (+6) Dex 12 (+7) Wis 13 (+7)
Con 14 (+8) Int 20 (+11) Cha 18 (+10)
Equipment: robes, dagger , potion of healing , quickening staff +3 (AV)
[/sblock]
Thanks!!
-O


