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General Tabletop Discussion
*Pathfinder & Starfinder
Revising Karavakos (H3)
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<blockquote data-quote="Obryn" data-source="post: 4810074" data-attributes="member: 11821"><p>So, as has been noted many times, Karavakos, as-written, is booo-ring. He's got some weak at-wills, and can expend everything interesting within about 3 rounds or so. I don't really want that kind of anticlimax; I mean, the Mind Swap is fun, but that's kinda all he's got.</p><p></p><p>I think I found a good replacement, though... Anefsina, the White Petal (I think) from Open Grave. She's a Level 14 Controller, though seems a bit more like Artillery to me. Adding on Karavakos's Mind Swap should make her just about perfect.</p><p></p><p>I also noted that everything she has is Necrotic, which is fine for a necromancer. But Karavakos is a Wizard, near as I can tell, and needs more variety in his elements.</p><p></p><p>I dunno - I'm trying to figure out if he's too ... beefy ... now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Critiques are welcome!</p><p></p><p>[sblock]</p><p><strong>Karavakos (Revised)</strong></p><p>Medium natural humanoid (tiefling)</p><p>Initiative +11 Senses Perception +7</p><p>HP 252; Bloodied 126</p><p>AC 29; Fortitude 26, Reflex 28, Will 27</p><p>Saving Throws +2</p><p>Speed 6</p><p>Action Points 1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" />Staff (Standard, at-will) Weapon</p><p>+21 vs Armor Class; 1d8+6 damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />Lightning Arc (Standard, at-will) Lightning</p><p>Ranged 10; targets two enemies within range; range to second target can be measured from first target; +20 vs Reflex; 2d6+10 lightning damage.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />Cold Ray (Standard, at-will) Cold</p><p>Ranged 10; +20 vs Reflex; 2d6+10 cold damage, and the target is slowed (save ends).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />Life Tap (Standard, recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) ) Healing, Necrotic</p><p>Ranged 5; +20 vs Fortitude; 3d10+10 necrotic damage, the target is stunned until the end of Karavakos's next turn, and Karavakos regains 15 hit points.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" />Shackles of Dying Flame (Standard, recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) Fire, Necrotic</p><p>Ranged 10; targets two enemies within range; +20 vs Fortitude; 2d8+10 fire damage, and the target takes ongoing 10 necrotic damage (save ends). While taking this ongoing damage, the target cannot spend healing surges.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" />Caustic Fire (Standard, recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) Fire, Acid</p><p>Close blast 5; +20 vs Reflex; 2d8+13 acid damage, Push 1, and the target takes ongoing 10 fire damage (save ends).</p><p></p><p>Shadow Step (Move, encounter) Teleportation</p><p>Karavakos teleports up to 5 squares.</p><p></p><p>Mind Swap (Minor, at-will)</p><p>Ranged 10; swap positions with a false shard.</p><p></p><p>Infernal Wrath (Minor, encounter)</p><p>Gain +1 one attack and +3 damage to his next attack against a foe who hit Karavakos since his last turn.</p><p></p><p>Bloodhunt</p><p>+1 racial bonus to attack rolls against bloodied foes.</p><p></p><p>Quickening Staff (Daily)</p><p>Free Action. After using an Encounter, Recharge, or Daily Power, use an At-Will power.</p><p></p><p>Alignment Evil Languages Abyssal, Common</p><p>Skills Arcana +16, History +16, Insight +12</p><p>Str 11 (+6) Dex 12 (+7) Wis 13 (+7)</p><p>Con 14 (+8) Int 20 (+11) Cha 18 (+10)</p><p>Equipment: robes, dagger , potion of healing , quickening staff +3 (AV)</p><p>[/sblock]</p><p></p><p>Thanks!!</p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 4810074, member: 11821"] So, as has been noted many times, Karavakos, as-written, is booo-ring. He's got some weak at-wills, and can expend everything interesting within about 3 rounds or so. I don't really want that kind of anticlimax; I mean, the Mind Swap is fun, but that's kinda all he's got. I think I found a good replacement, though... Anefsina, the White Petal (I think) from Open Grave. She's a Level 14 Controller, though seems a bit more like Artillery to me. Adding on Karavakos's Mind Swap should make her just about perfect. I also noted that everything she has is Necrotic, which is fine for a necromancer. But Karavakos is a Wizard, near as I can tell, and needs more variety in his elements. I dunno - I'm trying to figure out if he's too ... beefy ... now. :) Critiques are welcome! [sblock] [B]Karavakos (Revised)[/B] Medium natural humanoid (tiefling) Initiative +11 Senses Perception +7 HP 252; Bloodied 126 AC 29; Fortitude 26, Reflex 28, Will 27 Saving Throws +2 Speed 6 Action Points 1 :bmelee:Staff (Standard, at-will) Weapon +21 vs Armor Class; 1d8+6 damage. :ranged:Lightning Arc (Standard, at-will) Lightning Ranged 10; targets two enemies within range; range to second target can be measured from first target; +20 vs Reflex; 2d6+10 lightning damage. :ranged:Cold Ray (Standard, at-will) Cold Ranged 10; +20 vs Reflex; 2d6+10 cold damage, and the target is slowed (save ends). :ranged:Life Tap (Standard, recharge :6:) ) Healing, Necrotic Ranged 5; +20 vs Fortitude; 3d10+10 necrotic damage, the target is stunned until the end of Karavakos's next turn, and Karavakos regains 15 hit points. :ranged:Shackles of Dying Flame (Standard, recharge :5::6:) Fire, Necrotic Ranged 10; targets two enemies within range; +20 vs Fortitude; 2d8+10 fire damage, and the target takes ongoing 10 necrotic damage (save ends). While taking this ongoing damage, the target cannot spend healing surges. :close:Caustic Fire (Standard, recharge :5::6:) Fire, Acid Close blast 5; +20 vs Reflex; 2d8+13 acid damage, Push 1, and the target takes ongoing 10 fire damage (save ends). Shadow Step (Move, encounter) Teleportation Karavakos teleports up to 5 squares. Mind Swap (Minor, at-will) Ranged 10; swap positions with a false shard. Infernal Wrath (Minor, encounter) Gain +1 one attack and +3 damage to his next attack against a foe who hit Karavakos since his last turn. Bloodhunt +1 racial bonus to attack rolls against bloodied foes. Quickening Staff (Daily) Free Action. After using an Encounter, Recharge, or Daily Power, use an At-Will power. Alignment Evil Languages Abyssal, Common Skills Arcana +16, History +16, Insight +12 Str 11 (+6) Dex 12 (+7) Wis 13 (+7) Con 14 (+8) Int 20 (+11) Cha 18 (+10) Equipment: robes, dagger , potion of healing , quickening staff +3 (AV) [/sblock] Thanks!! -O [/QUOTE]
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