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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revising n/day class features
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<blockquote data-quote="Kohbiel" data-source="post: 2588856" data-attributes="member: 35059"><p><strong>Wow, old post eh?</strong></p><p></p><p>I don't really like the /day mechanic either, espescially in cases such as the bards perform of music, the paladins remove disease, &etc. What I've considered doing in my games is replaced the /day with progressively harder checks to do just about anything. In your raging example, a barbarian would roll 1d20+(level, abilitity bonus?, etc?) to a roll to see if the character is capable of continuing this or that action. The more often one attempts such an action /day (or just without rest maybe?) the higher the dc to do the action becomes. Of course there are penalties when one keeps attempting the same thing when it's obviously not gonna suceed (like our barbarian raging for the 40th time in one day, rolling a d20 and just hoping for a natural 20). So maybe the barbarian becomes fatuiged after attempting x DC for the y # of rages before rest. Anyone consider a mechanic such as this before, tried using it even?</p><p></p><p>Aspects vs regular play:</p><p>More random nature regarding play</p><p>higher dependancy on skill checks </p><p>less time for roleplaying, more rollplaying (probably a con for most)</p><p>much more realistic gameplay. </p><p>/day mechanic is no longer obvious to characters in roleplay (probably a boon for most gamers, esp. DM's)</p></blockquote><p></p>
[QUOTE="Kohbiel, post: 2588856, member: 35059"] [b]Wow, old post eh?[/b] I don't really like the /day mechanic either, espescially in cases such as the bards perform of music, the paladins remove disease, &etc. What I've considered doing in my games is replaced the /day with progressively harder checks to do just about anything. In your raging example, a barbarian would roll 1d20+(level, abilitity bonus?, etc?) to a roll to see if the character is capable of continuing this or that action. The more often one attempts such an action /day (or just without rest maybe?) the higher the dc to do the action becomes. Of course there are penalties when one keeps attempting the same thing when it's obviously not gonna suceed (like our barbarian raging for the 40th time in one day, rolling a d20 and just hoping for a natural 20). So maybe the barbarian becomes fatuiged after attempting x DC for the y # of rages before rest. Anyone consider a mechanic such as this before, tried using it even? Aspects vs regular play: More random nature regarding play higher dependancy on skill checks less time for roleplaying, more rollplaying (probably a con for most) much more realistic gameplay. /day mechanic is no longer obvious to characters in roleplay (probably a boon for most gamers, esp. DM's) [/QUOTE]
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Revising n/day class features
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