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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revising n/day class features
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<blockquote data-quote="Arkhandus" data-source="post: 2588964" data-attributes="member: 13966"><p>I'd say, impose an effect similar to fatigue after an X/day or X/week ability is used. -2 penalty each time, let's say. Applies on attack rolls, unarmed/grapple/weapon/natural weapon damage, saving throws, AC, grapple checks, skill checks, and ability checks. Cumulative with itself, so using Rage before the first penalty wears off would result in a total -4 penalty for instance. The penalty would represent some physical and mental fatigue/strain.</p><p></p><p>You might allow a Fortitude or Will save to resist gaining the penalty, but I dunno if that would be fair or not. DC of maybe 15 + the total amount of penalty that would be suffered (i.e. if the X/day ability would cause the total Strain penalty to reach -4, the DC would be 19). Type of save used might depend on the ability; if the ability is more physical in source, require a Fortitude save to avoid the penalty; if the ability is more mental or magical in source, require a Will save instead.</p><p></p><p>The duration of the penalty would be based on how many times per week or per day the ability would otherwise have been useable. 1/day = duration of 8 hours instead. 2/day = duration of 5 hours instead. 3/day = duration of 3 hours instead. 4/day = duration of 1 hour instead. 5/day = duration of 15 minutes instead. 6/day = duration of 1 minute instead. 7/day = duration of 5 rounds instead. 8/day or more = duration of 2 rounds instead. 1/week = duration of 24 hours instead. 2/week = duration of 16 hours instead. 3/week = duration of 10 hours instead. 4/week = duration of 5 hours instead. 5/week = duration of 2 hours instead. 6/week = duration of 1 hour instead. 7/week = duration of 30 minutes instead. 8/week or more = duration of 10 minutes instead.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2588964, member: 13966"] I'd say, impose an effect similar to fatigue after an X/day or X/week ability is used. -2 penalty each time, let's say. Applies on attack rolls, unarmed/grapple/weapon/natural weapon damage, saving throws, AC, grapple checks, skill checks, and ability checks. Cumulative with itself, so using Rage before the first penalty wears off would result in a total -4 penalty for instance. The penalty would represent some physical and mental fatigue/strain. You might allow a Fortitude or Will save to resist gaining the penalty, but I dunno if that would be fair or not. DC of maybe 15 + the total amount of penalty that would be suffered (i.e. if the X/day ability would cause the total Strain penalty to reach -4, the DC would be 19). Type of save used might depend on the ability; if the ability is more physical in source, require a Fortitude save to avoid the penalty; if the ability is more mental or magical in source, require a Will save instead. The duration of the penalty would be based on how many times per week or per day the ability would otherwise have been useable. 1/day = duration of 8 hours instead. 2/day = duration of 5 hours instead. 3/day = duration of 3 hours instead. 4/day = duration of 1 hour instead. 5/day = duration of 15 minutes instead. 6/day = duration of 1 minute instead. 7/day = duration of 5 rounds instead. 8/day or more = duration of 2 rounds instead. 1/week = duration of 24 hours instead. 2/week = duration of 16 hours instead. 3/week = duration of 10 hours instead. 4/week = duration of 5 hours instead. 5/week = duration of 2 hours instead. 6/week = duration of 1 hour instead. 7/week = duration of 30 minutes instead. 8/week or more = duration of 10 minutes instead. [/QUOTE]
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Revising n/day class features
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