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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Revising n/day class features
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<blockquote data-quote="dvvega" data-source="post: 2589066" data-attributes="member: 524"><p>I used a mechanic during an old campaign for spell casting that allowed spell casters to overextend their casting time.</p><p></p><p>It was saving throw based, and each time you cast beyond your limits you made a saving throw modified by the number of over-extensions you had made. If you failed, you burnt out for the day and got a random roll on a magical backlash type table with the number of over-extensions factored into it.</p><p></p><p>It was a Victorian-day style campaign using 1st edition (the save was a constitution roll - roll 3d6 under your CON).</p><p></p><p>A similar mechanic could work for your per day thing. The save (Fort in 3.5 case) would start at +2, then +1, then 0 for the 3 uses per day allowed for example (or whatever modifier you think is realistic) and then start degrading after that. So let's assume you want them to make it on the first go then you could use +15/+10/+5 then it would be 0/-5/-10/-15.</p><p></p><p>This would give them a chance of using it that 4th extra time, but also limit it to good rolls. Why? Because you don't want them overdoing some of their per day abilities.</p><p></p><p>D</p></blockquote><p></p>
[QUOTE="dvvega, post: 2589066, member: 524"] I used a mechanic during an old campaign for spell casting that allowed spell casters to overextend their casting time. It was saving throw based, and each time you cast beyond your limits you made a saving throw modified by the number of over-extensions you had made. If you failed, you burnt out for the day and got a random roll on a magical backlash type table with the number of over-extensions factored into it. It was a Victorian-day style campaign using 1st edition (the save was a constitution roll - roll 3d6 under your CON). A similar mechanic could work for your per day thing. The save (Fort in 3.5 case) would start at +2, then +1, then 0 for the 3 uses per day allowed for example (or whatever modifier you think is realistic) and then start degrading after that. So let's assume you want them to make it on the first go then you could use +15/+10/+5 then it would be 0/-5/-10/-15. This would give them a chance of using it that 4th extra time, but also limit it to good rolls. Why? Because you don't want them overdoing some of their per day abilities. D [/QUOTE]
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Revising n/day class features
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