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Revising poison
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<blockquote data-quote="shivamuffin" data-source="post: 1320186" data-attributes="member: 936"><p>Poison & Disease Rules for the Near East Campaign</p><p>By Michael Dallaire</p><p></p><p> Adapted from 2e Poison ( Table 51 DMG, AD&D TSR, 1995 )</p><p></p><p></p><p>Injected Poisons Class A-F5</p><p>Market Price = 10 x initial damage + 10 x secondary damage, Death = 1000gp + 1000gp per pip above DC 20</p><p>1 dose = 1 ounce</p><p></p><p>Class A DC 11 15/0 150gp </p><p>Class B DC 12 20/0 200gp </p><p>Class C DC 13 25/0 250gp </p><p>Class D DC 14 30/0 300gp </p><p>Class E DC 15 Death/0 1000gp </p><p>Class F DC 16 Death/5 1050gp </p><p>Class F1 DC 17 Death/10 1100gp</p><p>Class F2 DC 18 Death/20 1200gp</p><p>Class F3 DC 19 Death/25 1250gp</p><p>Class F4 DC 20 Death/30 1300gp</p><p>Class F5 DC 21-25 Death/40 2400,3400,4400,5400,6400gp</p><p></p><p></p><p></p><p>Ingested/Inhaled Poisons Class G-J</p><p>Market Price = 5 x initial damage + 5 x secondary damage, Death = 500gp + 500gp per pip above DC 20</p><p>1 dose = 1 ounce</p><p></p><p>Class G DC 17 10/0 50gp</p><p>Class H DC 18 15/0 75gp</p><p>Class I DC 19 20/0 100gp</p><p>Class J DC 20 30/0 150gp</p><p></p><p>Contact Poisons Class K-P</p><p>Market Price = 100 x initial damage + 100 x secondary damage, Death = 2000gp + 2000gp per pip above DC 20</p><p>1 dose = 1 ounce</p><p></p><p>Class K DC 21 5/0 500gp</p><p>Class L DC 22 10/0 1000gp</p><p>Class M DC 23 20/5 2500gp</p><p>Class N DC 24 30/10 4000gp</p><p>Class O DC 25 Death/20 14,000gp</p><p>Class P DC 26 Death/30 17,000gp</p><p></p><p>Converting existing edition poisons ( 3e, 3.5e )</p><p></p><p>Match DC to poison type and classes above. If a DC match cannot be found, use the next closest match. Example; An ingested poison for a monster is listed as DC 12, use DC 17 for the poison effects. Likewise, if it was a DC 21 ingested poison, DC 20 would be used for the effects. The DC will remain as is, just use the procedure above to determine the effects of the poison.</p><p></p><p>Non Lethal Poisons</p><p>Market price = 5 x duration/rounds + 5 x DC ( Note 1 day = 14.400 rounds! )</p><p></p><p>Injected DC 11-25</p><p>Ingested/Inhaled 17-25</p><p>Contact 21-30</p><p></p><p>Sleep ( Helpless ) duration 1- X rounds/1 day</p><p>Paralysis ( Helpless ) duration 1- X rounds/1 day</p><p>Nausea ( -4 attack, AC, and skill checks ) duration 1- X rounds/1-4 days</p></blockquote><p></p>
[QUOTE="shivamuffin, post: 1320186, member: 936"] Poison & Disease Rules for the Near East Campaign By Michael Dallaire Adapted from 2e Poison ( Table 51 DMG, AD&D TSR, 1995 ) Injected Poisons Class A-F5 Market Price = 10 x initial damage + 10 x secondary damage, Death = 1000gp + 1000gp per pip above DC 20 1 dose = 1 ounce Class A DC 11 15/0 150gp Class B DC 12 20/0 200gp Class C DC 13 25/0 250gp Class D DC 14 30/0 300gp Class E DC 15 Death/0 1000gp Class F DC 16 Death/5 1050gp Class F1 DC 17 Death/10 1100gp Class F2 DC 18 Death/20 1200gp Class F3 DC 19 Death/25 1250gp Class F4 DC 20 Death/30 1300gp Class F5 DC 21-25 Death/40 2400,3400,4400,5400,6400gp Ingested/Inhaled Poisons Class G-J Market Price = 5 x initial damage + 5 x secondary damage, Death = 500gp + 500gp per pip above DC 20 1 dose = 1 ounce Class G DC 17 10/0 50gp Class H DC 18 15/0 75gp Class I DC 19 20/0 100gp Class J DC 20 30/0 150gp Contact Poisons Class K-P Market Price = 100 x initial damage + 100 x secondary damage, Death = 2000gp + 2000gp per pip above DC 20 1 dose = 1 ounce Class K DC 21 5/0 500gp Class L DC 22 10/0 1000gp Class M DC 23 20/5 2500gp Class N DC 24 30/10 4000gp Class O DC 25 Death/20 14,000gp Class P DC 26 Death/30 17,000gp Converting existing edition poisons ( 3e, 3.5e ) Match DC to poison type and classes above. If a DC match cannot be found, use the next closest match. Example; An ingested poison for a monster is listed as DC 12, use DC 17 for the poison effects. Likewise, if it was a DC 21 ingested poison, DC 20 would be used for the effects. The DC will remain as is, just use the procedure above to determine the effects of the poison. Non Lethal Poisons Market price = 5 x duration/rounds + 5 x DC ( Note 1 day = 14.400 rounds! ) Injected DC 11-25 Ingested/Inhaled 17-25 Contact 21-30 Sleep ( Helpless ) duration 1- X rounds/1 day Paralysis ( Helpless ) duration 1- X rounds/1 day Nausea ( -4 attack, AC, and skill checks ) duration 1- X rounds/1-4 days [/QUOTE]
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