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General Tabletop Discussion
*Pathfinder & Starfinder
Revising the Experience System
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<blockquote data-quote="Yair" data-source="post: 2327601" data-attributes="member: 10913"><p>I don't like votes, and find fusing over XP redundant. My current preferred methods are:</p><p>1) Just level up when the DM says to. When I think my players have done enough, when it fits the storyline, I raise them a level.</p><p>2) At level X, it takes X sessions to raise a level. If you are not attending a session, the other players will play your character and you won't get to count that session for leveling.</p><p></p><p>Neither method works if you actually need XP outside of levels, for magic items or spell components or whatever. In this case, I have no choice and go with</p><p>3) Get the average party level, and calculate how much XP it takes to raise it. Determine how much of the adventure they have done so far, and allocate XP so that when they finish an adventure they will rise by one level. </p><p>For example, for a party of average level 1 they would get, say, 300 XP each after the first session in which they did little, and 700 XP each after the second session where they completed the adventure (or at least reached the point I think they should level at).</p></blockquote><p></p>
[QUOTE="Yair, post: 2327601, member: 10913"] I don't like votes, and find fusing over XP redundant. My current preferred methods are: 1) Just level up when the DM says to. When I think my players have done enough, when it fits the storyline, I raise them a level. 2) At level X, it takes X sessions to raise a level. If you are not attending a session, the other players will play your character and you won't get to count that session for leveling. Neither method works if you actually need XP outside of levels, for magic items or spell components or whatever. In this case, I have no choice and go with 3) Get the average party level, and calculate how much XP it takes to raise it. Determine how much of the adventure they have done so far, and allocate XP so that when they finish an adventure they will rise by one level. For example, for a party of average level 1 they would get, say, 300 XP each after the first session in which they did little, and 700 XP each after the second session where they completed the adventure (or at least reached the point I think they should level at). [/QUOTE]
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Revising the Experience System
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