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Revising the Half-Orc -- a Variant
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<blockquote data-quote="Quip" data-source="post: 782001" data-attributes="member: 3816"><p>Hehe well thats another way of doing it, "not just the sum of its parts" so to speak. Going that route, you could do anything you wanted. A cross between human and orc could be a slow moving, wise creature with an affinity for druidic magic, if you wanted. Thats going into the realm of a custom setting more than anything, though.</p><p></p><p>Theres another version there of the Half-Elf that gives a bonus to both Dex and Cha, and is a ECL 1 race. Giving an ECL to the Half-Orc could let you make it interesting, somethig closer to your original race if you wanted. You could say that a humans intellect combined with the Orcs primal nature allows for things such as scent, or the natural ability to rage. </p><p></p><p>I think what you should do is figure out what effect you want, and then try to balance it rules-wise. Rules are supposed to be made to fit the concepts, not the other way around.</p></blockquote><p></p>
[QUOTE="Quip, post: 782001, member: 3816"] Hehe well thats another way of doing it, "not just the sum of its parts" so to speak. Going that route, you could do anything you wanted. A cross between human and orc could be a slow moving, wise creature with an affinity for druidic magic, if you wanted. Thats going into the realm of a custom setting more than anything, though. Theres another version there of the Half-Elf that gives a bonus to both Dex and Cha, and is a ECL 1 race. Giving an ECL to the Half-Orc could let you make it interesting, somethig closer to your original race if you wanted. You could say that a humans intellect combined with the Orcs primal nature allows for things such as scent, or the natural ability to rage. I think what you should do is figure out what effect you want, and then try to balance it rules-wise. Rules are supposed to be made to fit the concepts, not the other way around. [/QUOTE]
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Revising the Half-Orc -- a Variant
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