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Revising the Half-Orc -- a Variant
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<blockquote data-quote="haiiro" data-source="post: 782274" data-attributes="member: 1891"><p>Reducing penalties and increasing benefits is the whole idea. As I see it, the PHB half-orc has a net attribute loss; I understand that this is not the WotC view, and perhaps not the prevailing view among players, but it is arguable. On top of that net loss, they get one good special ability -- darkvision -- and one weak one, orc blood.</p><p></p><p>I don't feel that this stacks up well when compared to humans, who have no penalties of any sort and get two great abilities -- extra skill points and a bonus feat -- and one good one, "favored class: any."</p><p></p><p>I'm open to other options, and this is definitely a work in progress. I can see why the bonus feat might be a problematic addition, and I understand the "strength is good" perspective. But even if you assume that darkvision matches up to the human's bonus feat or extra skill points, and the STR+/CHA- shift is somehow worth as much as the other good human ability, that still leaves favored class versatility to balance out. Even playing it conservatively, I think that leaves room for some skill or save bonuses, for example.</p><p></p><p>Maybe I'm coming at this whole process from the wrong angle (comparing the race to humans), but I think it's an interesting design exercise and I'm learning from the process.</p><p></p><p>Edit: out of curiosity, what do you think of my variant half-elf? The design principle is the same, and there's a net increase in abilities...but I'm still curious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Half-Elves:</p><p></p><p>- +2 CHA, -2 CON</p><p>- Medium size</p><p>- Base speed 30 ft.</p><p>- 4 extra skill points at first level and 1 extra skill point at each additional level</p><p>- +1 racial saving throw bonus vs. enchantment spells and effects</p><p>- Low-light vision</p><p>- +1 racial bonus on Listen, Search and Spot checks</p><p>- Elven blood</p><p>- Automatic languages: Common and Elven</p><p>- Bonus Languages: Any</p><p>- Favored Class: Bard</p><p></p><p>(The stat shift and favored class are both Maximillian's idea, and definitely the core of this revision.)</p></blockquote><p></p>
[QUOTE="haiiro, post: 782274, member: 1891"] Reducing penalties and increasing benefits is the whole idea. As I see it, the PHB half-orc has a net attribute loss; I understand that this is not the WotC view, and perhaps not the prevailing view among players, but it is arguable. On top of that net loss, they get one good special ability -- darkvision -- and one weak one, orc blood. I don't feel that this stacks up well when compared to humans, who have no penalties of any sort and get two great abilities -- extra skill points and a bonus feat -- and one good one, "favored class: any." I'm open to other options, and this is definitely a work in progress. I can see why the bonus feat might be a problematic addition, and I understand the "strength is good" perspective. But even if you assume that darkvision matches up to the human's bonus feat or extra skill points, and the STR+/CHA- shift is somehow worth as much as the other good human ability, that still leaves favored class versatility to balance out. Even playing it conservatively, I think that leaves room for some skill or save bonuses, for example. Maybe I'm coming at this whole process from the wrong angle (comparing the race to humans), but I think it's an interesting design exercise and I'm learning from the process. Edit: out of curiosity, what do you think of my variant half-elf? The design principle is the same, and there's a net increase in abilities...but I'm still curious. ;) Half-Elves: - +2 CHA, -2 CON - Medium size - Base speed 30 ft. - 4 extra skill points at first level and 1 extra skill point at each additional level - +1 racial saving throw bonus vs. enchantment spells and effects - Low-light vision - +1 racial bonus on Listen, Search and Spot checks - Elven blood - Automatic languages: Common and Elven - Bonus Languages: Any - Favored Class: Bard (The stat shift and favored class are both Maximillian's idea, and definitely the core of this revision.) [/QUOTE]
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