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Revising the Half-Orc -- a Variant
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<blockquote data-quote="Mike Sullivan" data-source="post: 783463" data-attributes="member: 9824"><p>A highly variant Half Orc:</p><p></p><p></p><ul> <li data-xf-list-type="ul"> +2 Cha, +2 Con, -2 Dex, -2 Int. <em>Half Orcs have a mostly Orc musculature on a mostly Human frame. They can't utilize their muscles for raw strength the way their Orc parent can (without breaking their own bones), but the result is muscles that don't tire as easily and bulk up their body, giving them a certain resistance to damage. However, they also have slow twitch reflexes and tend to be a little hulking, leading to low agility. Half Orcs aren't the brightest creatures, a slowness of thought being a legacy of their Orc blood, but in order to survive in a world hostile to them, they develop great force of personality.</em><br /> </li> <li data-xf-list-type="ul"> Medium Sized<br /> </li> <li data-xf-list-type="ul"> Base movement 25 feet. <em>As noted above, Half Orcs tend to be a bit lumbering.</em><br /> </li> <li data-xf-list-type="ul"> Darkvision 30 feet.<br /> </li> <li data-xf-list-type="ul"> Orc blood.<br /> </li> <li data-xf-list-type="ul"> Automatic Languages: Common <em>or</em> Orcish. <em>Half Orcs are generally brought up in one culture -- either human or orcish. They learn the native tongue of their culture.</em><br /> </li> <li data-xf-list-type="ul"> Bonus Languages: Any<br /> </li> <li data-xf-list-type="ul"> Favored Class: Barbarian. <em>Half Orcs don't tend to live in civilized areas, where they are anathema.</em></li> </ul><p></p><p>So, the idea is that the Str change is too devisive. Instead, give them both a bonus and a penalty to both mental stats and physical ones. This reduces making them a perfect fit for one or two classes and a terrible one for other classes.</p><p></p><p>Of course, Half Orcs are generally ugly, but that's not what Charisma is.</p><p></p><p>The unchanged favored class is a balance point -- they aren't real great barbarians any more. I'd say the more ideal classes are Sorcerer (duh), or Paladin (!). So by not giving them a favored class in either of those, you make them a little less playable, which I think the state bonuses demand.</p></blockquote><p></p>
[QUOTE="Mike Sullivan, post: 783463, member: 9824"] A highly variant Half Orc: [list] [*] +2 Cha, +2 Con, -2 Dex, -2 Int. [i]Half Orcs have a mostly Orc musculature on a mostly Human frame. They can't utilize their muscles for raw strength the way their Orc parent can (without breaking their own bones), but the result is muscles that don't tire as easily and bulk up their body, giving them a certain resistance to damage. However, they also have slow twitch reflexes and tend to be a little hulking, leading to low agility. Half Orcs aren't the brightest creatures, a slowness of thought being a legacy of their Orc blood, but in order to survive in a world hostile to them, they develop great force of personality.[/i] [*] Medium Sized [*] Base movement 25 feet. [i]As noted above, Half Orcs tend to be a bit lumbering.[/i] [*] Darkvision 30 feet. [*] Orc blood. [*] Automatic Languages: Common [i]or[/i] Orcish. [i]Half Orcs are generally brought up in one culture -- either human or orcish. They learn the native tongue of their culture.[/i] [*] Bonus Languages: Any [*] Favored Class: Barbarian. [i]Half Orcs don't tend to live in civilized areas, where they are anathema.[/i] [/list] So, the idea is that the Str change is too devisive. Instead, give them both a bonus and a penalty to both mental stats and physical ones. This reduces making them a perfect fit for one or two classes and a terrible one for other classes. Of course, Half Orcs are generally ugly, but that's not what Charisma is. The unchanged favored class is a balance point -- they aren't real great barbarians any more. I'd say the more ideal classes are Sorcerer (duh), or Paladin (!). So by not giving them a favored class in either of those, you make them a little less playable, which I think the state bonuses demand. [/QUOTE]
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