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Revising the Half-Orc -- a Variant
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<blockquote data-quote="Technik4" data-source="post: 783746" data-attributes="member: 7211"><p>I think there is wayy too much tweaking going on. Personally, I dont like the half-orc too much, as it comes off bland. It has few abilities, and the ones it does have are set. The human race also has few abilities, but they are pickable, hence less bland. However, I think that is the entire point of the human race. For half-orcs, I think the ability mods come out fine. Cha is still the weakest ability mod in 3e, as it only influences a subset of skills and of course cha checks. Granted, for a half-orc sorceror, its a hit, but it also makes for an interesting character. I give half-orcs with Wis 11+ the ability to take scent as a feat. They can also choose a +2 in intimidate or a +2 in wilderness lore. </p><p></p><p>Their favored class is unchanged, with good reason. Favored class represents something that your race can do, has a history to do, or would not get in the way of you doing something else (IMO), hence for a half-orc that is barbarism. I dont care if you were raised in a manor by some wealthy humans or in a hovel with some orcs, looking in a mirror tells you your roots, and there is always the beast within for you to embrace.</p><p></p><p>As far as half-elves, I was toying with a flat +2 Cha, but it is too powerful. It also doesnt fit with how most races were designed (see below). As of now, I think they are balanced with other races, but come off a little weaker. The popular +1 skill points/level is not a bad idea, and I would allow it.</p><p></p><p>I am against giving them ability mods; if anything, according to other races by wotc, a -2 cha would be appropriate. This would represent their place in society as it does for tieflings, half-orcs, dwarves, and genasi. Unfortunately, I have no idea what mod they would get in exchange for a -2 cha, though wis comes to mind. And that would probably make them too powerful.</p><p></p><p>The problem with radically different half-breeds is destroying what balance is in place now. Half-orcs do get played quite a bit, and they are hardly ever accused of being "weak". Just ask any half-orc barbarian. While they dont have the diversity of humans, neither should they, it is more difficult for them to be other classes, which is a testament to how well humans were made, as humans make a good "anything" as far as classes.</p><p></p><p>Diversify half-orcs or half-elves or make them more powerful and the race you end up tweaking the most is humans.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 783746, member: 7211"] I think there is wayy too much tweaking going on. Personally, I dont like the half-orc too much, as it comes off bland. It has few abilities, and the ones it does have are set. The human race also has few abilities, but they are pickable, hence less bland. However, I think that is the entire point of the human race. For half-orcs, I think the ability mods come out fine. Cha is still the weakest ability mod in 3e, as it only influences a subset of skills and of course cha checks. Granted, for a half-orc sorceror, its a hit, but it also makes for an interesting character. I give half-orcs with Wis 11+ the ability to take scent as a feat. They can also choose a +2 in intimidate or a +2 in wilderness lore. Their favored class is unchanged, with good reason. Favored class represents something that your race can do, has a history to do, or would not get in the way of you doing something else (IMO), hence for a half-orc that is barbarism. I dont care if you were raised in a manor by some wealthy humans or in a hovel with some orcs, looking in a mirror tells you your roots, and there is always the beast within for you to embrace. As far as half-elves, I was toying with a flat +2 Cha, but it is too powerful. It also doesnt fit with how most races were designed (see below). As of now, I think they are balanced with other races, but come off a little weaker. The popular +1 skill points/level is not a bad idea, and I would allow it. I am against giving them ability mods; if anything, according to other races by wotc, a -2 cha would be appropriate. This would represent their place in society as it does for tieflings, half-orcs, dwarves, and genasi. Unfortunately, I have no idea what mod they would get in exchange for a -2 cha, though wis comes to mind. And that would probably make them too powerful. The problem with radically different half-breeds is destroying what balance is in place now. Half-orcs do get played quite a bit, and they are hardly ever accused of being "weak". Just ask any half-orc barbarian. While they dont have the diversity of humans, neither should they, it is more difficult for them to be other classes, which is a testament to how well humans were made, as humans make a good "anything" as far as classes. Diversify half-orcs or half-elves or make them more powerful and the race you end up tweaking the most is humans. Technik [/QUOTE]
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