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Revising the Half-Orc -- a Variant
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<blockquote data-quote="haiiro" data-source="post: 784549" data-attributes="member: 1891"><p><strong>Quip</strong>: I like the bonuses to saves vs. fear -- it seems like a good implementation of a setting-specific cultural trait. If I wind up taking the half-orc in a direction that is more tied to a particular setting, I might use something just like that. Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Andion</strong>: This is the most conservative half-orc variant so far, and given the general opinions expressed so far about my proposed variant, I think this is probably the right idea.</p><p></p><p>I'm starting to see why people consider +2 STR/-2 INT, -2 CHA to be balanced (or even consider that trade-off a bonus), and I think dropping it back to +2 STR/-2 CHA and treating that as a significant "special ability" is probably a good idea. Allowing half-orcs the same favored class versatility as humans is also an easy fix, although it removes a bit of their flavor.</p><p></p><p>The only thing I don't like about your variant is the nonstandard base speed, as both parent races have a base speed of 30 feet. If I were to change it, I'd drop that in favor of a +1 or +2 to Intimidate checks (which adds some flavor as well).</p><p></p><p><strong>Mike</strong>: I think your variant would be interesting for certain types of campaign, but takes the half-orc too far from its PHB role for my liking. It does neatly sidestep the whole STR issue, though.</p><p></p><p><strong>Technik4</strong>: I like the idea of offering a choice between skill bonuses, and both options make sense (depending on character background). I also see where you're coming from with regards to half-orcs still being popular despite their flaws -- my first 3e character was a half-orc, and he was brutal in melee combat. The STR bonus makes a huge difference, but I do think the double penalty pigeonholes the half-orc a bit more than necessary.</p><p></p><p>Thanks to all who have responded so far. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Here's another take on the half-orc, this time based more on Andion's version:</p><p></p><p>Half-Orcs:</p><p></p><p>- +2 STR, -2 CHA</p><p>- Medium size</p><p>- Base speed 30 ft.</p><p>- +2 bonus to Intimidate checks</p><p>- Orc blood</p><p>- Darkvision</p><p>- Automatic languages: Common and Orc</p><p>- Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal</p><p>- Favored class: Barbarian</p><p></p><p>Even for a melee fighter, I think the choice between half-orc and human is not a clear one (which is a good thing). A damage-oriented fighter would likely go with half-orc, while a maneuver/feat-based fighter might go with human. If I were to swap back in the additional -2 INT, this distinction is highlighted (as INT helps with certain martial feats, and the additional skill point hit could make a difference).</p><p></p><p>What do you think (of this one, the old one, or both)?</p></blockquote><p></p>
[QUOTE="haiiro, post: 784549, member: 1891"] [b]Quip[/b]: I like the bonuses to saves vs. fear -- it seems like a good implementation of a setting-specific cultural trait. If I wind up taking the half-orc in a direction that is more tied to a particular setting, I might use something just like that. Thanks. :) [b]Andion[/b]: This is the most conservative half-orc variant so far, and given the general opinions expressed so far about my proposed variant, I think this is probably the right idea. I'm starting to see why people consider +2 STR/-2 INT, -2 CHA to be balanced (or even consider that trade-off a bonus), and I think dropping it back to +2 STR/-2 CHA and treating that as a significant "special ability" is probably a good idea. Allowing half-orcs the same favored class versatility as humans is also an easy fix, although it removes a bit of their flavor. The only thing I don't like about your variant is the nonstandard base speed, as both parent races have a base speed of 30 feet. If I were to change it, I'd drop that in favor of a +1 or +2 to Intimidate checks (which adds some flavor as well). [b]Mike[/b]: I think your variant would be interesting for certain types of campaign, but takes the half-orc too far from its PHB role for my liking. It does neatly sidestep the whole STR issue, though. [b]Technik4[/b]: I like the idea of offering a choice between skill bonuses, and both options make sense (depending on character background). I also see where you're coming from with regards to half-orcs still being popular despite their flaws -- my first 3e character was a half-orc, and he was brutal in melee combat. The STR bonus makes a huge difference, but I do think the double penalty pigeonholes the half-orc a bit more than necessary. Thanks to all who have responded so far. :) Here's another take on the half-orc, this time based more on Andion's version: Half-Orcs: - +2 STR, -2 CHA - Medium size - Base speed 30 ft. - +2 bonus to Intimidate checks - Orc blood - Darkvision - Automatic languages: Common and Orc - Bonus languages: Draconic, Giant, Gnoll, Goblin, and Abyssal - Favored class: Barbarian Even for a melee fighter, I think the choice between half-orc and human is not a clear one (which is a good thing). A damage-oriented fighter would likely go with half-orc, while a maneuver/feat-based fighter might go with human. If I were to swap back in the additional -2 INT, this distinction is highlighted (as INT helps with certain martial feats, and the additional skill point hit could make a difference). What do you think (of this one, the old one, or both)? [/QUOTE]
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