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Revising the Psychic Warrior
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<blockquote data-quote="Hawk Diesel" data-source="post: 7860935" data-attributes="member: 59848"><p>Yes, because all of us have all the opportunities we want to playtest things before we catch the design bug, and the only way to evaluate a mechanic is through actual gameplay. Seriously, if you aren't interested in discussing the mechanics I've put forward you really don't need to try and shame me for engaging in this hobby in a way that is personally satisfying to me. You may have different tastes or engage in this hobby differently, which is completely fine. But you also don't need to dismiss my work simply because my tastes are different than yours.</p><p></p><p>Additionally, I never claimed it was better. I said it was revised. And I provide my logic for the changes I've made. Just because you don't value my ideas or wish to engage with what I've created doesn't mean others couldn't actually enjoy the conversation my adjustments might bring about.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7860935, member: 59848"] Yes, because all of us have all the opportunities we want to playtest things before we catch the design bug, and the only way to evaluate a mechanic is through actual gameplay. Seriously, if you aren't interested in discussing the mechanics I've put forward you really don't need to try and shame me for engaging in this hobby in a way that is personally satisfying to me. You may have different tastes or engage in this hobby differently, which is completely fine. But you also don't need to dismiss my work simply because my tastes are different than yours. Additionally, I never claimed it was better. I said it was revised. And I provide my logic for the changes I've made. Just because you don't value my ideas or wish to engage with what I've created doesn't mean others couldn't actually enjoy the conversation my adjustments might bring about. [/QUOTE]
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