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Revising The Warlock, Making It More Sorcerer-Like
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<blockquote data-quote="Evilhalfling" data-source="post: 3301123" data-attributes="member: 16991"><p>Why take away the eldrich Blast? </p><p>I rewrote the flavor text, changed all the names to simple forms - </p><p>the class is nearly the same mechanically - Save DC's are based on Int mod </p><p>they get a bonus to deceive item to make up for the change in prime stat.</p><p></p><p>But it now has nothing to do with demons (which have nothing like EB anyway) </p><p>oh - i did move some of the later blast essences around, Nausea is a greater principle that only lasts one round.</p><p></p><p></p><p></p><p></p><p><strong>Magicians (magictician)</strong> Flavor modified Warlock – Complete Arcane </p><p></p><p>Magicians are concerned with discovering the laws of magic. Each principle is difficult to master, but can be used at will. There was one original magictician, who taught no one his secrets. Eventually a young wizard independently discovered the principles, and trained several disciples. They called themselves magicians.</p><p>The original magictician left hints for the younger man, and upon his death his writings were uncovered and published by a disciple of the second. The practitioners have learned from either the Magictician’s writings or disciples of the magician. Many carry a copy of his book <em>The Princpiae Magicea </em> Many of the more powerful principles have yet to be discovered. (Although they can be found in Complete Arcane and Complete Mage) </p><p>[CODE]Level: Special Ability Principles known </p><p>1 Least principles & Eldritch blast (1d6) 1 </p><p>2 Detect Magic (at will) 2</p><p>3 Fundamental Protection (DR 1/-) 2</p><p> - Eldritch Blast (2d6)</p><p>4 Deceive Item (+3) 3 </p><p>5 Eldritch Blast (3d6) 3</p><p>6 Lesser Principles 4</p><p>7 Eldritch Blast (4d6), (DR 2/-) 4</p><p>8 Principle of Recovery (1) 5 </p><p>[/CODE]</p><p></p><p>Least Principles </p><p> Shattering : as shatter spell</p><p> Influence : gain bonus on diplomacy, bluff & intimidate</p><p> etc......</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 3301123, member: 16991"] Why take away the eldrich Blast? I rewrote the flavor text, changed all the names to simple forms - the class is nearly the same mechanically - Save DC's are based on Int mod they get a bonus to deceive item to make up for the change in prime stat. But it now has nothing to do with demons (which have nothing like EB anyway) oh - i did move some of the later blast essences around, Nausea is a greater principle that only lasts one round. [B]Magicians (magictician)[/B] Flavor modified Warlock – Complete Arcane Magicians are concerned with discovering the laws of magic. Each principle is difficult to master, but can be used at will. There was one original magictician, who taught no one his secrets. Eventually a young wizard independently discovered the principles, and trained several disciples. They called themselves magicians. The original magictician left hints for the younger man, and upon his death his writings were uncovered and published by a disciple of the second. The practitioners have learned from either the Magictician’s writings or disciples of the magician. Many carry a copy of his book [I]The Princpiae Magicea [/I] Many of the more powerful principles have yet to be discovered. (Although they can be found in Complete Arcane and Complete Mage) [CODE]Level: Special Ability Principles known 1 Least principles & Eldritch blast (1d6) 1 2 Detect Magic (at will) 2 3 Fundamental Protection (DR 1/-) 2 - Eldritch Blast (2d6) 4 Deceive Item (+3) 3 5 Eldritch Blast (3d6) 3 6 Lesser Principles 4 7 Eldritch Blast (4d6), (DR 2/-) 4 8 Principle of Recovery (1) 5 [/CODE] Least Principles Shattering : as shatter spell Influence : gain bonus on diplomacy, bluff & intimidate etc...... [/QUOTE]
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Revising The Warlock, Making It More Sorcerer-Like
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