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*Dungeons & Dragons
Revising the Yugoloths
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<blockquote data-quote="Pants" data-source="post: 1088016" data-attributes="member: 8849"><p>I was never very happy with the way the Yugoloths were converted into 3.0.  They all seemed so terribly weak, especially the Ultroloth.  So, I've taken it upon myself to do a slight update of them, mainly updating them to 3.5 and upping their power a bit, so that at least they're somewhat in line with the new fiends.  I'll start with the Ultroloth.</p><p></p><p><strong>ULTROLOTH</strong></p><p><strong>Medium Outsider (Evil, Extraplanar)</strong></p><p><strong>Hit Dice</strong>: 18d8+126 (207 hp)</p><p><strong>Initiative</strong>: +14</p><p><strong>Speed</strong>: 40 ft. (8 squares)</p><p><strong>Armor Class</strong>: 36 (+10 Dex, +8 natural, +8 profane), touch 28, flat-footed 26</p><p><strong>Base Attack/Grapple</strong>: +18/+22</p><p><strong>Attack</strong>: <em>+3 unholy longsword</em> +25 melee (1d8+7)</p><p><strong>Full Attack</strong>: <em>+3 unholy longsword</em> +25/+20/+15/+10 melee (1d8+7)</p><p><strong>Space/Reach</strong>: 5 ft./5 ft.</p><p><strong>Special Attacks</strong>: Fear aura, spell-like abilities, <em>summon yugoloths</em>, weakness gaze</p><p><strong>Special Qualities</strong>: Damage reduction 15/good and silver, darkvision 60 ft., fast healing 4, immunity to acid and poison, profane aura, resistance to cold 10 and electricity 10 and fire 10, spell resistance 30, telepathy 100 ft., true seeing</p><p><strong>Saves</strong>: Fort +18, Ref +21, Will +20</p><p><strong>Abilities</strong>: Str 19, Dex 31, Con 25, Int 28, Wis 28, Cha 28</p><p><strong>Skills</strong>: Balance +22, Bluff +30, Concentration +28, Diplomacy +24, Escape Artist +31, Hide +31, Intimidate +32, Knowledge (arcana) +30, Knowledge (the planes) +30, Knowledge (religion) +30, Listen +30, Move Silently +31, Search +30, Sense Motive +30, Spot +30, Spellcraft +32 (+34 when deciphering scrolls), Tumble +31, Use Magic Device +30 (+32 when using scrolls)</p><p><strong>Feats</strong>: Combat Expertise, Dodge, Empower Spell-like Ability (<em>enervation</em>), Improved Initiative, Quicken Spell-like Ability (<em>unholy blight</em>), Spell Focus (Enchantment), Weapon Focus (ray)* </p><p><strong>Environment</strong>: Bleak Eternity of Gehenna</p><p><strong>Organization</strong>: Solitary, pair, squad (1 ultroloths, 1-3 nycaloths, 2-5 piscoloths, and 2-5 mezzoloths), or force (1-2 ultroloths, 2 arcanaloths, 1-4 nycaloths, 1-6 piscoloths, 1-8 mezzoloths, 1-10 mezzoloths)</p><p><strong>Challenge Rating</strong>: 20</p><p><strong>Treasure</strong>: Standard coins; double goods; standard items plus <em>+3 unholy longsword</em></p><p><strong>Alignment</strong>: Always neutral evil</p><p><strong>Advancement</strong>: 19-36 HD (Medium); 37-54 (Large)</p><p></p><p><em>Swathed in dark, flowing robes, the figure before you is nearly humanoid in shape.  Large bulbous eyes, swirling with color, stare out at you from a vaguely insectile head.  Despite the creature's frail appearance, you can feel dark, malevolent power emanating from it.</em></p><p></p><p>Ultroloths are the generals and officers of the yugoloth armies.  They lead the troops and disrupt enemy plans, all while scheming amongst themselves.</p><p>Ultroloths are around 7 feet tall and weigh about 180 pounds.  </p><p></p><p><strong>COMBAT</strong></p><p></p><p>Ultroloths, being fairly weak physically (compared to other fiends, of course) usually try to stay out of melee and hammer their foes with their spell-like abilities.  If forced into melee, an ultroloth will only rarely fall back on its <em>+3 unholy longsword</em> as most of the time it will teleport away to safety.</p><p>An ultroloth’s natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction.</p><p><strong>Fear Aura (Su)</strong>: Ultroloths can radiate a 20-foot-radius fear aura as a free action.  Affected creatures must succeed on a DC 28 Will save or be affected as though by a fear spell (caster level 18th).  A creature that successfully saves cannot be affected again by the same ultroloth’s fear aura for 24 hours.  Other yugoloths are immune to this aura.  The save DC is Charisma based.</p><p><strong>Profane Aura (Su)</strong>:  An ultroloth is constantly surrounded by an aura of ineffable evil, granting it a +8 profane bonus to its armor class.  The ultroloth can resume or suppress this ability as a free action on his turn.</p><p><strong>Spell-like Abilities</strong>:  At will – <em>blasphemy, deeper darkness, detect good, dominate monster </em>(DC 29), <em>enervation </em>(DC 23), <em>feeblemind </em>(25), <em>greater dispel magic, greater scrying </em>(DC 26), <em>greater teleport</em> (self plus 50 pounds of objects only), <em>polymorph </em>(self only), <em>power word stun, suggestion </em>(DC 23), <em>unholy blight </em>(23), <em>wall of fire</em>; 3/day – <em>disintegrate </em>(25), <em>geas/quest, mass suggestion </em>(DC 26), <em>unholy aura </em>(27); 1/day –<em>destruction</em> (DC 26), <em>horrid wilting </em>(DC 27).  Caster level 18th.  The save DC’s are Charisma based.</p><p><strong>Weakness Gaze (Su)</strong>: Range 60 ft., Fort DC 28 negates.  An ultroloth can sap the very strength from an opponent’s body merely by looking at them.  Those who fail their saves take 1d4 points of Strength and Dexterity damage.  A creature that successfully saves cannot be affected again by the same ultroloth’s weakness gaze for 24 hours.  The save DC is Charisma based.</p><p><em>Summon Yugoloths</em> <strong>(Sp)</strong>: Once per day an ultroloth can automatically summon 2d8 skereloths, 1d6 mezzoloths, or 1 shadoloth, or nycaloth.  This ability is the equivalent of a 9th-level spell.</p><p><strong>True Seeing (Su)</strong>: Ultroloths have a continuous true seeing ability, as the spell (caster level 18th).  </p><p></p><p><strong>*NOTE: If you are using the Book of Vile Darkness, then replace the Ultroloth’s Weapon Focus (ray) with Corrupt Spell-like Ability (<em>wall of fire</em>).</strong></p><p></p><p>NOTE again:  Stats for the Skereloth and Piscoloth can be found in the Fiend Folio.</p><p></p><p>I would've done a Tactics Round-by-Round thing, but I'm crap with those.  I plan on doing the Arcanaloth next.</p><p></p><p>Any comments?  Suggestions (not the spell)?  Feedback appreciated.</p></blockquote><p></p>
[QUOTE="Pants, post: 1088016, member: 8849"] I was never very happy with the way the Yugoloths were converted into 3.0. They all seemed so terribly weak, especially the Ultroloth. So, I've taken it upon myself to do a slight update of them, mainly updating them to 3.5 and upping their power a bit, so that at least they're somewhat in line with the new fiends. I'll start with the Ultroloth. [b]ULTROLOTH[/b] [b]Medium Outsider (Evil, Extraplanar)[/b] [b]Hit Dice[/b]: 18d8+126 (207 hp) [b]Initiative[/b]: +14 [b]Speed[/b]: 40 ft. (8 squares) [b]Armor Class[/b]: 36 (+10 Dex, +8 natural, +8 profane), touch 28, flat-footed 26 [b]Base Attack/Grapple[/b]: +18/+22 [b]Attack[/b]: [i]+3 unholy longsword[/i] +25 melee (1d8+7) [b]Full Attack[/b]: [i]+3 unholy longsword[/i] +25/+20/+15/+10 melee (1d8+7) [b]Space/Reach[/b]: 5 ft./5 ft. [b]Special Attacks[/b]: Fear aura, spell-like abilities, [i]summon yugoloths[/i], weakness gaze [b]Special Qualities[/b]: Damage reduction 15/good and silver, darkvision 60 ft., fast healing 4, immunity to acid and poison, profane aura, resistance to cold 10 and electricity 10 and fire 10, spell resistance 30, telepathy 100 ft., true seeing [b]Saves[/b]: Fort +18, Ref +21, Will +20 [b]Abilities[/b]: Str 19, Dex 31, Con 25, Int 28, Wis 28, Cha 28 [b]Skills[/b]: Balance +22, Bluff +30, Concentration +28, Diplomacy +24, Escape Artist +31, Hide +31, Intimidate +32, Knowledge (arcana) +30, Knowledge (the planes) +30, Knowledge (religion) +30, Listen +30, Move Silently +31, Search +30, Sense Motive +30, Spot +30, Spellcraft +32 (+34 when deciphering scrolls), Tumble +31, Use Magic Device +30 (+32 when using scrolls) [b]Feats[/b]: Combat Expertise, Dodge, Empower Spell-like Ability ([i]enervation[/i]), Improved Initiative, Quicken Spell-like Ability ([i]unholy blight[/i]), Spell Focus (Enchantment), Weapon Focus (ray)* [b]Environment[/b]: Bleak Eternity of Gehenna [b]Organization[/b]: Solitary, pair, squad (1 ultroloths, 1-3 nycaloths, 2-5 piscoloths, and 2-5 mezzoloths), or force (1-2 ultroloths, 2 arcanaloths, 1-4 nycaloths, 1-6 piscoloths, 1-8 mezzoloths, 1-10 mezzoloths) [b]Challenge Rating[/b]: 20 [b]Treasure[/b]: Standard coins; double goods; standard items plus [i]+3 unholy longsword[/i] [b]Alignment[/b]: Always neutral evil [b]Advancement[/b]: 19-36 HD (Medium); 37-54 (Large) [i]Swathed in dark, flowing robes, the figure before you is nearly humanoid in shape. Large bulbous eyes, swirling with color, stare out at you from a vaguely insectile head. Despite the creature's frail appearance, you can feel dark, malevolent power emanating from it.[/i] Ultroloths are the generals and officers of the yugoloth armies. They lead the troops and disrupt enemy plans, all while scheming amongst themselves. Ultroloths are around 7 feet tall and weigh about 180 pounds. [b]COMBAT[/b] Ultroloths, being fairly weak physically (compared to other fiends, of course) usually try to stay out of melee and hammer their foes with their spell-like abilities. If forced into melee, an ultroloth will only rarely fall back on its [i]+3 unholy longsword[/i] as most of the time it will teleport away to safety. An ultroloth’s natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction. [b]Fear Aura (Su)[/b]: Ultroloths can radiate a 20-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 28 Will save or be affected as though by a fear spell (caster level 18th). A creature that successfully saves cannot be affected again by the same ultroloth’s fear aura for 24 hours. Other yugoloths are immune to this aura. The save DC is Charisma based. [b]Profane Aura (Su)[/b]: An ultroloth is constantly surrounded by an aura of ineffable evil, granting it a +8 profane bonus to its armor class. The ultroloth can resume or suppress this ability as a free action on his turn. [b]Spell-like Abilities[/b]: At will – [i]blasphemy, deeper darkness, detect good, dominate monster [/i](DC 29), [i]enervation [/i](DC 23), [i]feeblemind [/i](25), [i]greater dispel magic, greater scrying [/i](DC 26), [i]greater teleport[/i] (self plus 50 pounds of objects only), [i]polymorph [/i](self only), [i]power word stun, suggestion [/i](DC 23), [i]unholy blight [/i](23), [i]wall of fire[/i]; 3/day – [i]disintegrate [/i](25), [i]geas/quest, mass suggestion [/i](DC 26), [i]unholy aura [/i](27); 1/day –[i]destruction[/i] (DC 26), [i]horrid wilting [/i](DC 27). Caster level 18th. The save DC’s are Charisma based. [b]Weakness Gaze (Su)[/b]: Range 60 ft., Fort DC 28 negates. An ultroloth can sap the very strength from an opponent’s body merely by looking at them. Those who fail their saves take 1d4 points of Strength and Dexterity damage. A creature that successfully saves cannot be affected again by the same ultroloth’s weakness gaze for 24 hours. The save DC is Charisma based. [i]Summon Yugoloths[/i] [b](Sp)[/b]: Once per day an ultroloth can automatically summon 2d8 skereloths, 1d6 mezzoloths, or 1 shadoloth, or nycaloth. This ability is the equivalent of a 9th-level spell. [b]True Seeing (Su)[/b]: Ultroloths have a continuous true seeing ability, as the spell (caster level 18th). [b]*NOTE: If you are using the Book of Vile Darkness, then replace the Ultroloth’s Weapon Focus (ray) with Corrupt Spell-like Ability ([i]wall of fire[/i]).[/b] NOTE again: Stats for the Skereloth and Piscoloth can be found in the Fiend Folio. I would've done a Tactics Round-by-Round thing, but I'm crap with those. I plan on doing the Arcanaloth next. Any comments? Suggestions (not the spell)? Feedback appreciated. [/QUOTE]
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