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General Tabletop Discussion
*Dungeons & Dragons
Revision for the Blur spell
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<blockquote data-quote="The Crimson Binome" data-source="post: 7260884" data-attributes="member: 6775031"><p>It looks like the saving throw is made <em>after</em> the creature has committed to taking the attack (or multi-attack) action, which presents an interesting choice for enemies. In general, the strength of the Blur spell is that enemies would not make an attack at Disadvantage if they had any more viable options at hand, but here they don't <em>know</em> whether they have Disadvantage until<em> after</em> they decide to go through with the first attack. This effect makes the spellcaster less tempting of a target, but not quite to the same degree as the original version of the spell. Much like with the Shield spell, it encourages enemies to waste one attack on the wizard, and then change targets if that doesn't work out.</p><p></p><p>In general, I feel like this change is unnecessary, because the spellcaster wasn't going to be a preferred target with either version of the spell. Of course, I never really saw the appeal of the spell in the first place, since it takes an entire action to cast, and that's a third of the actions you have for that combat. Maybe it sees more use at your table, if the party is frequently in a position to buff before combat because they know enemies will appear within the next thirty seconds. If your goal is to make the spell so unappealing that nobody casts it, then it would be easier to just ban the spell outright.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7260884, member: 6775031"] It looks like the saving throw is made [I]after[/I] the creature has committed to taking the attack (or multi-attack) action, which presents an interesting choice for enemies. In general, the strength of the Blur spell is that enemies would not make an attack at Disadvantage if they had any more viable options at hand, but here they don't [I]know[/I] whether they have Disadvantage until[I] after[/I] they decide to go through with the first attack. This effect makes the spellcaster less tempting of a target, but not quite to the same degree as the original version of the spell. Much like with the Shield spell, it encourages enemies to waste one attack on the wizard, and then change targets if that doesn't work out. In general, I feel like this change is unnecessary, because the spellcaster wasn't going to be a preferred target with either version of the spell. Of course, I never really saw the appeal of the spell in the first place, since it takes an entire action to cast, and that's a third of the actions you have for that combat. Maybe it sees more use at your table, if the party is frequently in a position to buff before combat because they know enemies will appear within the next thirty seconds. If your goal is to make the spell so unappealing that nobody casts it, then it would be easier to just ban the spell outright. [/QUOTE]
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Revision for the Blur spell
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