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General Tabletop Discussion
*Dungeons & Dragons
Revision for the Blur spell
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<blockquote data-quote="Blue" data-source="post: 7261620" data-attributes="member: 20564"><p>I see your point. The effects of Blur are very useful. Consistently the amount of attack rolls are much higher then the saves needed. A 2nd level slot is not a high cost, and it pairs well with Shield because if you are hit it will likely be a lower attack roll. I am not arguing that it is not a fantastic personal defensive buff. I agree with you that it is.</p><p></p><p>But where I disagree is that the casting of it adds more the success of the party then other spells.</p><p></p><p>For my own usage, the concentration slot of the caster once you get past 5th is my #1 limitation, greater then spell slots, spells known, etc. This precludes the most potent spells in my arsenal to help the party succeed.</p><p></p><p>The action cost is also high considering how few rounds are in a 5e combat and with a 1 minute duration pre-casting isn't very likely. So even if you are a blaster who relies purely on non-concentration spells, you are missing 25% to 33% of those actions every combat. Also, it has the most effect from casting early, but that first round is when area-of-effect is most likely to catch foes bunches and without allies mingled in them.</p></blockquote><p></p>
[QUOTE="Blue, post: 7261620, member: 20564"] I see your point. The effects of Blur are very useful. Consistently the amount of attack rolls are much higher then the saves needed. A 2nd level slot is not a high cost, and it pairs well with Shield because if you are hit it will likely be a lower attack roll. I am not arguing that it is not a fantastic personal defensive buff. I agree with you that it is. But where I disagree is that the casting of it adds more the success of the party then other spells. For my own usage, the concentration slot of the caster once you get past 5th is my #1 limitation, greater then spell slots, spells known, etc. This precludes the most potent spells in my arsenal to help the party succeed. The action cost is also high considering how few rounds are in a 5e combat and with a 1 minute duration pre-casting isn't very likely. So even if you are a blaster who relies purely on non-concentration spells, you are missing 25% to 33% of those actions every combat. Also, it has the most effect from casting early, but that first round is when area-of-effect is most likely to catch foes bunches and without allies mingled in them. [/QUOTE]
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Revision for the Blur spell
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