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General Tabletop Discussion
*Dungeons & Dragons
Revision for the Blur spell
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<blockquote data-quote="Mephista" data-source="post: 7262792" data-attributes="member: 6786252"><p>Yeah, see, that's the problem; your GM is allowing that kind of tactic. Its clear from your discussion that you get plenty of room to do those kinds of things, while I'm finding it to be a bit more on the rare side. A fireball in a dungeon when people are fighting in melee means you're going to be hitting all those people in my games, including fellow PCs. If yours doesn't? That's awesome for your table. I just don't expect to see it at mine. Friendly fire is a danger of most evocation spells.</p><p></p><p></p><p> No, it really doesn't. At best, we're looking at 2d8+stat, potentially up to 4d8+stat, per turn, assuming a hit, for a total of 18+stat damage. Meanwhile, a great sword barbarian is doing 4d6+stat*2+4, while attacking with advantage; this not only drastically increases chance of hitting for damage as well as landing a crit, but our potential dpr is 18+stat*2. That's entirely without feats or any racial bonuses. The bladesinger pretty much needs everything to go perfectly for them in order to pull similar damage off, while for the barbarian? Its the baseline. </p><p></p><p>And here's the part where the bladesinger gets tricky - unless you take War Caster, you can't OA with booming blade, so monsters, during their movement, can easy just run over to the others without minding the cantrips. Once the monsters are in melee, you can boom blade all you want, and they're not going to care about moving; they're were they want to be. These attack cantrips are nice, but they require things to line up correctly for them to be effective. Because you really need WarCaster to make them effective, its only fair to compare the feat-based bladesinger to a martial character with a weapon mastery feat as well. </p><p></p><p>I've played a bladesinger, so I'm well aware of how the damage can stack up. I'm also well aware of how things don't line up perfectly most of the time, so most of these cantrips aren't nearly able to show their full potential. I'm also aware that this idea that the melee martials are being outdamaged by a bladesinger to be a bit questionable. Battlemasters especially show some rather staggering potential in both damage and controlling the battlefield, or outright damage potential with one of those -5/+10 power attacks. In my game, the Polearm Battlemaster did a more damage than my bladesinger.</p><p></p><p>Interestingly, vanklaude insists that Warcaster is actually less useful than +Dex or +Int for tanking as a bladesinger, so his/her/zir character doesn't include booming blade's stickiness even. Which is why I'm going to keep by my statement; its better to just ignore such a bladesinger and fight the rest of the party. The bladesinger in this discussion is playing well to the tactics of van's GM, but outside of that particular table, I think that things would be vastly different.</p></blockquote><p></p>
[QUOTE="Mephista, post: 7262792, member: 6786252"] Yeah, see, that's the problem; your GM is allowing that kind of tactic. Its clear from your discussion that you get plenty of room to do those kinds of things, while I'm finding it to be a bit more on the rare side. A fireball in a dungeon when people are fighting in melee means you're going to be hitting all those people in my games, including fellow PCs. If yours doesn't? That's awesome for your table. I just don't expect to see it at mine. Friendly fire is a danger of most evocation spells. No, it really doesn't. At best, we're looking at 2d8+stat, potentially up to 4d8+stat, per turn, assuming a hit, for a total of 18+stat damage. Meanwhile, a great sword barbarian is doing 4d6+stat*2+4, while attacking with advantage; this not only drastically increases chance of hitting for damage as well as landing a crit, but our potential dpr is 18+stat*2. That's entirely without feats or any racial bonuses. The bladesinger pretty much needs everything to go perfectly for them in order to pull similar damage off, while for the barbarian? Its the baseline. And here's the part where the bladesinger gets tricky - unless you take War Caster, you can't OA with booming blade, so monsters, during their movement, can easy just run over to the others without minding the cantrips. Once the monsters are in melee, you can boom blade all you want, and they're not going to care about moving; they're were they want to be. These attack cantrips are nice, but they require things to line up correctly for them to be effective. Because you really need WarCaster to make them effective, its only fair to compare the feat-based bladesinger to a martial character with a weapon mastery feat as well. I've played a bladesinger, so I'm well aware of how the damage can stack up. I'm also well aware of how things don't line up perfectly most of the time, so most of these cantrips aren't nearly able to show their full potential. I'm also aware that this idea that the melee martials are being outdamaged by a bladesinger to be a bit questionable. Battlemasters especially show some rather staggering potential in both damage and controlling the battlefield, or outright damage potential with one of those -5/+10 power attacks. In my game, the Polearm Battlemaster did a more damage than my bladesinger. Interestingly, vanklaude insists that Warcaster is actually less useful than +Dex or +Int for tanking as a bladesinger, so his/her/zir character doesn't include booming blade's stickiness even. Which is why I'm going to keep by my statement; its better to just ignore such a bladesinger and fight the rest of the party. The bladesinger in this discussion is playing well to the tactics of van's GM, but outside of that particular table, I think that things would be vastly different. [/QUOTE]
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Revision for the Blur spell
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