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<blockquote data-quote="satori01" data-source="post: 948143" data-attributes="member: 7859"><p>Massing fire is a time honored technique,(just ask the french Knights at Agincourt). I personaly feel it adds some intresting flavor given that the tactics used by the Norman army against the Housecarls in merry ole Britain, would have been less effective against the Shaolin Monks or Duelists of the King of France's Musketeers,(allowing for anarchnisms of course and assuming a duelist type character would take the feat).</p><p></p><p>I have known a monk player that stopped attempting deflect arrows at all due to continual failure at lower levels.</p><p></p><p>The Deflect feat now essentially now allows one negation of a "normal" projectile attack at the cost of:</p><p></p><p>1) the feat itself and it's prerequisties, ala high dex and improved unarmed attack</p><p>2) not using a shield,(ac loss)</p><p>3) not using a second weapon(extra attack, damage loss, ac loss)</p><p>4) not using a two handed weapon.(extra damage loss, power two hander power up loss)</p><p></p><p>The drawbacks will probably outweigh the benfit for most classes beside monks. The only thing I will say concerning Deflect Arrows for monks is to think of it like a class ability,(which in effect it is), and it now has utility at all levels.</p><p></p><p>I still think it is possible to easily design multi deflect feats, use the older DC20 mechanic for all attempts made after the one "freebie" allowed by the Deflect Arrows feat, possibly raising the DC by a variable,(+2?), amount for each additional missle.</p></blockquote><p></p>
[QUOTE="satori01, post: 948143, member: 7859"] Massing fire is a time honored technique,(just ask the french Knights at Agincourt). I personaly feel it adds some intresting flavor given that the tactics used by the Norman army against the Housecarls in merry ole Britain, would have been less effective against the Shaolin Monks or Duelists of the King of France's Musketeers,(allowing for anarchnisms of course and assuming a duelist type character would take the feat). I have known a monk player that stopped attempting deflect arrows at all due to continual failure at lower levels. The Deflect feat now essentially now allows one negation of a "normal" projectile attack at the cost of: 1) the feat itself and it's prerequisties, ala high dex and improved unarmed attack 2) not using a shield,(ac loss) 3) not using a second weapon(extra attack, damage loss, ac loss) 4) not using a two handed weapon.(extra damage loss, power two hander power up loss) The drawbacks will probably outweigh the benfit for most classes beside monks. The only thing I will say concerning Deflect Arrows for monks is to think of it like a class ability,(which in effect it is), and it now has utility at all levels. I still think it is possible to easily design multi deflect feats, use the older DC20 mechanic for all attempts made after the one "freebie" allowed by the Deflect Arrows feat, possibly raising the DC by a variable,(+2?), amount for each additional missle. [/QUOTE]
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