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Revision Spotlight (6/17)
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<blockquote data-quote="Felon" data-source="post: 948366" data-attributes="member: 8158"><p>Yep. Doesn't matter how good the shooter is, and doesn't matter how good the attacker is. Level and individual ability have been factored right out. </p><p></p><p></p><p></p><p>It really is that rudimentary. Does it really take a deep understanding of game mechanics required here to grasp the problem here? One low-prereq feat should not provide an unassailable defense from an attack. The likelyhood of iterative attacks is not a mitigating factor. The commonality of missile attacks is neither here nor there (not there's much merit behind any assertion that opponents stop using projectile weapons at any given level in any given campaign).</p><p></p><p></p><p></p><p>Yep. If a foe doesn't have a full-attack action, he may as well not even shoot. If he does have a full attack, then his best attack has been instantly negated. Who signed off on this klunker?</p></blockquote><p></p>
[QUOTE="Felon, post: 948366, member: 8158"] Yep. Doesn't matter how good the shooter is, and doesn't matter how good the attacker is. Level and individual ability have been factored right out. It really is that rudimentary. Does it really take a deep understanding of game mechanics required here to grasp the problem here? One low-prereq feat should not provide an unassailable defense from an attack. The likelyhood of iterative attacks is not a mitigating factor. The commonality of missile attacks is neither here nor there (not there's much merit behind any assertion that opponents stop using projectile weapons at any given level in any given campaign). Yep. If a foe doesn't have a full-attack action, he may as well not even shoot. If he does have a full attack, then his best attack has been instantly negated. Who signed off on this klunker? [/QUOTE]
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