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Revision Spotlight (6/17)
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<blockquote data-quote="Psion" data-source="post: 949420" data-attributes="member: 172"><p>I've always found that making anything automatic is a recipe for unanticipated trouble.</p><p></p><p>I think a dodge feat that negates one hit per round would be a must-have feat. Take two equal fighters and give one a dodge feat and the other one any other feat, and I'll put my money on the uberdodge guy. After all, the one fighter may have more than one attack per round, but in all likelihood, if the character has reasonable AC for level, only the first 1 or 2 blows will hit due to the iterative attack bonuses dropping by five a pop. Give the guy a high AC, it plays really strongly in his favor.</p><p></p><p>The more I think about it, the more that the deflect arrows is sounding dubious as well on the same grounds. It doesn't just negate one attack. It negates one *successful* attack, meaning that this one automatic negation actually counters more than one attempted attack.</p><p></p><p>I think that the main purpose is to approach a position held by archers. Perhpas the thing to do to balance it would be to make it take a move equivalent action (or even an attack or an attack action) to perform. This makes it a viable "approach" feat, but less viable as a "in the heat of it" feat. Otherwise, I am thinking the "automatic deflect" thing is too much.</p></blockquote><p></p>
[QUOTE="Psion, post: 949420, member: 172"] I've always found that making anything automatic is a recipe for unanticipated trouble. I think a dodge feat that negates one hit per round would be a must-have feat. Take two equal fighters and give one a dodge feat and the other one any other feat, and I'll put my money on the uberdodge guy. After all, the one fighter may have more than one attack per round, but in all likelihood, if the character has reasonable AC for level, only the first 1 or 2 blows will hit due to the iterative attack bonuses dropping by five a pop. Give the guy a high AC, it plays really strongly in his favor. The more I think about it, the more that the deflect arrows is sounding dubious as well on the same grounds. It doesn't just negate one attack. It negates one *successful* attack, meaning that this one automatic negation actually counters more than one attempted attack. I think that the main purpose is to approach a position held by archers. Perhpas the thing to do to balance it would be to make it take a move equivalent action (or even an attack or an attack action) to perform. This makes it a viable "approach" feat, but less viable as a "in the heat of it" feat. Otherwise, I am thinking the "automatic deflect" thing is too much. [/QUOTE]
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