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Revision Spotlight (6/17)
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<blockquote data-quote="NewJeffCT" data-source="post: 949428" data-attributes="member: 10784"><p>Why would they naturally want to cover one to a man? As the poster above said, historical ranged combat has been fought just the opposite way. Usually, you try to make a hole or split in the enemies’ lines by concentrating your fire in one area or place, not try to take them all on one on one.</p><p></p><p>Maybe if the militia men carried pistols in a world with no magic, they would try to pick out individual opponents, but in a world of magic and adventurers, I would assume militia types would not be surprised if a 12 foot tall hill giant just looked angry if a single crossbow bolt or arrow hit him in the shoulder or chest? Just like how a hunter is not surprised if a single bullet does not fell an elephant. No, I think it stretches realism if you think PCs and NPCs are living in a vacuum with no knowledge of the more common monsters or the things that adventurers and mages can do with magic. Heck, we have those stories in our world, and we do not have any magic or real monsters. </p><p></p><p>The militia are going to be trained to try to take down at least one opponent, as various magic means may then be a way to deduce where their partners in crime are located. If there is one dead or crippled bad guy, you have something that can be charmed or cast speak with dead on, or whatever. If 4 slightly wounded bad guys get away, you’re a lot harder pressed to find them.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 949428, member: 10784"] Why would they naturally want to cover one to a man? As the poster above said, historical ranged combat has been fought just the opposite way. Usually, you try to make a hole or split in the enemies’ lines by concentrating your fire in one area or place, not try to take them all on one on one. Maybe if the militia men carried pistols in a world with no magic, they would try to pick out individual opponents, but in a world of magic and adventurers, I would assume militia types would not be surprised if a 12 foot tall hill giant just looked angry if a single crossbow bolt or arrow hit him in the shoulder or chest? Just like how a hunter is not surprised if a single bullet does not fell an elephant. No, I think it stretches realism if you think PCs and NPCs are living in a vacuum with no knowledge of the more common monsters or the things that adventurers and mages can do with magic. Heck, we have those stories in our world, and we do not have any magic or real monsters. The militia are going to be trained to try to take down at least one opponent, as various magic means may then be a way to deduce where their partners in crime are located. If there is one dead or crippled bad guy, you have something that can be charmed or cast speak with dead on, or whatever. If 4 slightly wounded bad guys get away, you’re a lot harder pressed to find them. [/QUOTE]
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