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Revision Spotlight (6/17)
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<blockquote data-quote="NewJeffCT" data-source="post: 949581" data-attributes="member: 10784"><p>I think I had said that above that if the militia carried pistols and there was no magic or monsters in the world (i.e., modern day police), then maybe it is a safe bet to target individuals, as one shot can kill anybody. But, in the gaming world, the stories of monsters or people that took a dozen crossbow bolts and kept on coming are real. </p><p></p><p>And, you are also talking about a worst case scenario. I cannot imagine that if the PCs keep dodging arrows, rampaging about town, etc., that the militia won’t have a backup plan… “You know, two weeks ago, we had another bunch of scum in here that liked to dodge arrows of our militia <you did say it will happen *EVERY GODDAMN TIME*>… now, we have several brothers and sisters from the local temple that have volunteered to help with these waves of arrow dodging criminals that plague our fair city, and we have developed tactics to fight these evil doers..." and these members of the local temple then cast “Hold Person” or similar to slow down the arrow dodging criminals. If it keeps happening, the local militia will adapt.</p><p></p><p>I think you are talking of very rare instances. Adventurers are rare in the gaming worlds I have played in before. Then, among these rare adventurers, those even eligible to take the feat are fewer still. And, of those that can take the feat, there are still many, I am sure, that will opt to take different ones. I am sure many fighter types would elect to take offensive feats, rather than a limited defensive one.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 949581, member: 10784"] I think I had said that above that if the militia carried pistols and there was no magic or monsters in the world (i.e., modern day police), then maybe it is a safe bet to target individuals, as one shot can kill anybody. But, in the gaming world, the stories of monsters or people that took a dozen crossbow bolts and kept on coming are real. And, you are also talking about a worst case scenario. I cannot imagine that if the PCs keep dodging arrows, rampaging about town, etc., that the militia won’t have a backup plan… “You know, two weeks ago, we had another bunch of scum in here that liked to dodge arrows of our militia <you did say it will happen *EVERY GODDAMN TIME*>… now, we have several brothers and sisters from the local temple that have volunteered to help with these waves of arrow dodging criminals that plague our fair city, and we have developed tactics to fight these evil doers..." and these members of the local temple then cast “Hold Person” or similar to slow down the arrow dodging criminals. If it keeps happening, the local militia will adapt. I think you are talking of very rare instances. Adventurers are rare in the gaming worlds I have played in before. Then, among these rare adventurers, those even eligible to take the feat are fewer still. And, of those that can take the feat, there are still many, I am sure, that will opt to take different ones. I am sure many fighter types would elect to take offensive feats, rather than a limited defensive one. [/QUOTE]
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