Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Revision Spotlight (6/17)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Felon" data-source="post: 950821" data-attributes="member: 8158"><p>Nobody *can* answer this with any degree of assuredness since they have no idea what any given DM will throw at them at any given level. I imagine some DM's will throw archers at their PC's more often than others. I do have to wonder why you think missile attacks become rare beyond low levels. This commonality that you insist is an absolute is actually quite subjective. </p><p></p><p>And even if it <em>were</em> absolute, and such attacks were rare at best, it wouldn't address the issue of sound mechanics. Rather, it would just decrease the value of the feat without regard to whether it was well-balanced or not. And if that's the case, then either make the feat both balanced and applicable to a broader set of circumstances or just drop it altogether and come with something else to give monks at 2nd level. </p><p></p><p></p><p></p><p>Yep, there's a rather annoying thought process at work: anything that players don't make wide usage of must be inherently weak or non-viable in some way, and therefore needs a big boost in order to make more players fall in love with it. I've seen that mentality expressed again and again with 3.5e--be it with a race, a class, a specific feature of a class, a feat, or something else--and it seems like the designers don't stop to think "you know, maybe there are reasons why this race/class/class feature/feat/whatever isn't as popular as other things in that category that have nothing to do with how powerful it is", or "hey, maybe it's <em>okay</em> that not everything has widespread appeal for its raw utility, as long as the game as a whole has lots of viable options".</p></blockquote><p></p>
[QUOTE="Felon, post: 950821, member: 8158"] Nobody *can* answer this with any degree of assuredness since they have no idea what any given DM will throw at them at any given level. I imagine some DM's will throw archers at their PC's more often than others. I do have to wonder why you think missile attacks become rare beyond low levels. This commonality that you insist is an absolute is actually quite subjective. And even if it [i]were[/i] absolute, and such attacks were rare at best, it wouldn't address the issue of sound mechanics. Rather, it would just decrease the value of the feat without regard to whether it was well-balanced or not. And if that's the case, then either make the feat both balanced and applicable to a broader set of circumstances or just drop it altogether and come with something else to give monks at 2nd level. Yep, there's a rather annoying thought process at work: anything that players don't make wide usage of must be inherently weak or non-viable in some way, and therefore needs a big boost in order to make more players fall in love with it. I've seen that mentality expressed again and again with 3.5e--be it with a race, a class, a specific feature of a class, a feat, or something else--and it seems like the designers don't stop to think "you know, maybe there are reasons why this race/class/class feature/feat/whatever isn't as popular as other things in that category that have nothing to do with how powerful it is", or "hey, maybe it's [i]okay[/i] that not everything has widespread appeal for its raw utility, as long as the game as a whole has lots of viable options". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Revision Spotlight (6/17)
Top